use globals for event handler

now I just need to set it somewhere...


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1830 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-01-08 23:42:18 +00:00
parent e94ba056b6
commit f705cfc49f
7 changed files with 43 additions and 38 deletions

View File

@ -22,11 +22,6 @@
#include "Debugger/Debugger.h" // for the CDebugger class
#endif
#if defined(HAVE_WX) && HAVE_WX
#include "GUI/ConfigDlg.h"
#include "Debugger/Debugger.h" // for the CDebugger class
#endif
#include "Config.h"
#include "LookUpTables.h"
#include "ImageWrite.h"
@ -50,7 +45,7 @@
#include "VideoState.h"
SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals;
/* Create debugging window. There's currently a strange crash that occurs whe a game is loaded
if the OpenGL plugin was loaded before. I'll try to fix that. Currently you may have to
@ -102,7 +97,7 @@ void GetDllInfo (PLUGIN_INFO* _PluginInfo)
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
globals = _pPluginGlobals;
}
void DllConfig(HWND _hParent)