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DSPLLE - "Super mario all star 25th anniversary" audio fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7474 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -259,11 +259,10 @@ void Init(bool hle)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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// On the Wii, ARAM is simply mapped to EXRAM.
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g_ARAM.wii_mode = true;
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g_ARAM.size = Memory::EXRAM_SIZE;
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g_ARAM.mask = Memory::EXRAM_MASK;
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g_ARAM.ptr = Memory::GetPointer(0x10000000);
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g_ARAM.ptr = Memory::GetPointer(0);
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}
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else
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{
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@ -725,11 +724,12 @@ void Do_ARAM_DMA()
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// (shuffle2) I still don't believe that this hack is actually needed... :(
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// Maybe the wii sports ucode is processed incorrectly?
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// (LM) It just means that dsp reads via '0xffdd' on WII can end up in EXRAM or main RAM
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u8 ReadARAM(u32 _iAddress)
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{
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//NOTICE_LOG(DSPINTERFACE, "ReadARAM 0x%08x (0x%08x)", _iAddress, _iAddress & g_ARAM.mask);
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if (g_ARAM.wii_mode && _iAddress < Memory::REALRAM_SIZE)
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return Memory::Read_U8(_iAddress);
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//NOTICE_LOG(DSPINTERFACE, "ReadARAM 0x%08x (0x%08x)", _iAddress, _iAddress & (0x10000000 | g_ARAM.mask));
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if (g_ARAM.wii_mode)
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return g_ARAM.ptr[(_iAddress & 0x10000000)?(_iAddress & 0x13ffffff):(_iAddress & 0x01ffffff)];
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else
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return g_ARAM.ptr[_iAddress & g_ARAM.mask];
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}
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