Convert CPMemory to BitField and enum class

Additionally, VCacheEnhance has been added to UVAT_group1.  According to YAGCD, this field is always 1.

TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value.  This change was made in a way that should be backwards-compatible.
This commit is contained in:
Pokechu22
2021-02-08 15:22:10 -08:00
parent c27efb3f1f
commit f749fcfa9f
21 changed files with 705 additions and 603 deletions

View File

@ -2,11 +2,12 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/VertexLoader.h"
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoader.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexLoaderUtils.h"
#include "VideoCommon/VertexLoader_Color.h"
@ -84,20 +85,13 @@ void VertexLoader::CompileVertexTranslator()
// Reset pipeline
m_numPipelineStages = 0;
// Colors
const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
// TextureCoord
const u64 tc[8] = {m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord,
m_VtxDesc.Tex3Coord, m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord,
m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord};
u32 components = 0;
// Position in pc vertex format.
int nat_offset = 0;
// Position Matrix Index
if (m_VtxDesc.PosMatIdx)
if (m_VtxDesc.low.PosMatIdx)
{
WriteCall(PosMtx_ReadDirect_UByte);
components |= VB_HAS_POSMTXIDX;
@ -110,49 +104,49 @@ void VertexLoader::CompileVertexTranslator()
m_VertexSize += 1;
}
if (m_VtxDesc.Tex0MatIdx)
if (m_VtxDesc.low.Tex0MatIdx)
{
m_VertexSize += 1;
components |= VB_HAS_TEXMTXIDX0;
WriteCall(TexMtx_ReadDirect_UByte);
}
if (m_VtxDesc.Tex1MatIdx)
if (m_VtxDesc.low.Tex1MatIdx)
{
m_VertexSize += 1;
components |= VB_HAS_TEXMTXIDX1;
WriteCall(TexMtx_ReadDirect_UByte);
}
if (m_VtxDesc.Tex2MatIdx)
if (m_VtxDesc.low.Tex2MatIdx)
{
m_VertexSize += 1;
components |= VB_HAS_TEXMTXIDX2;
WriteCall(TexMtx_ReadDirect_UByte);
}
if (m_VtxDesc.Tex3MatIdx)
if (m_VtxDesc.low.Tex3MatIdx)
{
m_VertexSize += 1;
components |= VB_HAS_TEXMTXIDX3;
WriteCall(TexMtx_ReadDirect_UByte);
}
if (m_VtxDesc.Tex4MatIdx)
if (m_VtxDesc.low.Tex4MatIdx)
{
m_VertexSize += 1;
components |= VB_HAS_TEXMTXIDX4;
WriteCall(TexMtx_ReadDirect_UByte);
}
if (m_VtxDesc.Tex5MatIdx)
if (m_VtxDesc.low.Tex5MatIdx)
{
m_VertexSize += 1;
components |= VB_HAS_TEXMTXIDX5;
WriteCall(TexMtx_ReadDirect_UByte);
}
if (m_VtxDesc.Tex6MatIdx)
if (m_VtxDesc.low.Tex6MatIdx)
{
m_VertexSize += 1;
components |= VB_HAS_TEXMTXIDX6;
WriteCall(TexMtx_ReadDirect_UByte);
}
if (m_VtxDesc.Tex7MatIdx)
if (m_VtxDesc.low.Tex7MatIdx)
{
m_VertexSize += 1;
components |= VB_HAS_TEXMTXIDX7;
@ -160,12 +154,12 @@ void VertexLoader::CompileVertexTranslator()
}
// Write vertex position loader
WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.Position, m_VtxAttr.PosFormat,
WriteCall(VertexLoader_Position::GetFunction(m_VtxDesc.low.Position, m_VtxAttr.PosFormat,
m_VtxAttr.PosElements));
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.Position, m_VtxAttr.PosFormat,
m_VertexSize += VertexLoader_Position::GetSize(m_VtxDesc.low.Position, m_VtxAttr.PosFormat,
m_VtxAttr.PosElements);
int pos_elements = m_VtxAttr.PosElements + 2;
int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3;
m_native_vtx_decl.position.components = pos_elements;
m_native_vtx_decl.position.enable = true;
m_native_vtx_decl.position.offset = nat_offset;
@ -174,23 +168,24 @@ void VertexLoader::CompileVertexTranslator()
nat_offset += pos_elements * sizeof(float);
// Normals
if (m_VtxDesc.Normal != NOT_PRESENT)
if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
{
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat,
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat,
m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(
m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
TPipelineFunction pFunc =
VertexLoader_Normal::GetFunction(m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat,
m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
if (pFunc == nullptr)
{
PanicAlertFmt("VertexLoader_Normal::GetFunction({} {} {} {}) returned zero!",
m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements,
m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements,
m_VtxAttr.NormalIndex3);
}
WriteCall(pFunc);
for (int i = 0; i < (vtx_attr.NormalElements ? 3 : 1); i++)
for (int i = 0; i < (vtx_attr.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
{
m_native_vtx_decl.normals[i].components = 3;
m_native_vtx_decl.normals[i].enable = true;
@ -201,43 +196,43 @@ void VertexLoader::CompileVertexTranslator()
}
components |= VB_HAS_NRM0;
if (m_VtxAttr.NormalElements == 1)
if (m_VtxAttr.NormalElements == NormalComponentCount::NBT)
components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
for (int i = 0; i < 2; i++)
for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++)
{
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.colors[i].integer = false;
switch (col[i])
switch (m_VtxDesc.low.Color[i])
{
case NOT_PRESENT:
case VertexComponentFormat::NotPresent:
break;
case DIRECT:
case VertexComponentFormat::Direct:
switch (m_VtxAttr.color[i].Comp)
{
case FORMAT_16B_565:
case ColorFormat::RGB565:
m_VertexSize += 2;
WriteCall(Color_ReadDirect_16b_565);
break;
case FORMAT_24B_888:
case ColorFormat::RGB888:
m_VertexSize += 3;
WriteCall(Color_ReadDirect_24b_888);
break;
case FORMAT_32B_888x:
case ColorFormat::RGB888x:
m_VertexSize += 4;
WriteCall(Color_ReadDirect_32b_888x);
break;
case FORMAT_16B_4444:
case ColorFormat::RGBA4444:
m_VertexSize += 2;
WriteCall(Color_ReadDirect_16b_4444);
break;
case FORMAT_24B_6666:
case ColorFormat::RGBA6666:
m_VertexSize += 3;
WriteCall(Color_ReadDirect_24b_6666);
break;
case FORMAT_32B_8888:
case ColorFormat::RGBA8888:
m_VertexSize += 4;
WriteCall(Color_ReadDirect_32b_8888);
break;
@ -246,26 +241,26 @@ void VertexLoader::CompileVertexTranslator()
break;
}
break;
case INDEX8:
case VertexComponentFormat::Index8:
m_VertexSize += 1;
switch (m_VtxAttr.color[i].Comp)
{
case FORMAT_16B_565:
case ColorFormat::RGB565:
WriteCall(Color_ReadIndex8_16b_565);
break;
case FORMAT_24B_888:
case ColorFormat::RGB888:
WriteCall(Color_ReadIndex8_24b_888);
break;
case FORMAT_32B_888x:
case ColorFormat::RGB888x:
WriteCall(Color_ReadIndex8_32b_888x);
break;
case FORMAT_16B_4444:
case ColorFormat::RGBA4444:
WriteCall(Color_ReadIndex8_16b_4444);
break;
case FORMAT_24B_6666:
case ColorFormat::RGBA6666:
WriteCall(Color_ReadIndex8_24b_6666);
break;
case FORMAT_32B_8888:
case ColorFormat::RGBA8888:
WriteCall(Color_ReadIndex8_32b_8888);
break;
default:
@ -273,26 +268,26 @@ void VertexLoader::CompileVertexTranslator()
break;
}
break;
case INDEX16:
case VertexComponentFormat::Index16:
m_VertexSize += 2;
switch (m_VtxAttr.color[i].Comp)
{
case FORMAT_16B_565:
case ColorFormat::RGB565:
WriteCall(Color_ReadIndex16_16b_565);
break;
case FORMAT_24B_888:
case ColorFormat::RGB888:
WriteCall(Color_ReadIndex16_24b_888);
break;
case FORMAT_32B_888x:
case ColorFormat::RGB888x:
WriteCall(Color_ReadIndex16_32b_888x);
break;
case FORMAT_16B_4444:
case ColorFormat::RGBA4444:
WriteCall(Color_ReadIndex16_16b_4444);
break;
case FORMAT_24B_6666:
case ColorFormat::RGBA6666:
WriteCall(Color_ReadIndex16_24b_6666);
break;
case FORMAT_32B_8888:
case ColorFormat::RGBA8888:
WriteCall(Color_ReadIndex16_32b_8888);
break;
default:
@ -302,7 +297,7 @@ void VertexLoader::CompileVertexTranslator()
break;
}
// Common for the three bottom cases
if (col[i] != NOT_PRESENT)
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
{
components |= VB_HAS_COL0 << i;
m_native_vtx_decl.colors[i].offset = nat_offset;
@ -312,38 +307,40 @@ void VertexLoader::CompileVertexTranslator()
}
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
for (int i = 0; i < 8; i++)
for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
m_native_vtx_decl.texcoords[i].offset = nat_offset;
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
m_native_vtx_decl.texcoords[i].integer = false;
const int format = m_VtxAttr.texCoord[i].Format;
const int elements = m_VtxAttr.texCoord[i].Elements;
const auto tc = m_VtxDesc.high.TexCoord[i].Value();
const auto format = m_VtxAttr.texCoord[i].Format;
const auto elements = m_VtxAttr.texCoord[i].Elements;
if (tc[i] != NOT_PRESENT)
if (tc != VertexComponentFormat::NotPresent)
{
ASSERT_MSG(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16,
"Invalid texture coordinates!\n(tc[i] = %d)", (u32)tc[i]);
ASSERT_MSG(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT,
"Invalid texture coordinates format!\n(format = %d)", format);
ASSERT_MSG(VIDEO, 0 <= elements && elements <= 1,
"Invalid number of texture coordinates elements!\n(elements = %d)", elements);
ASSERT_MSG(VIDEO, VertexComponentFormat::Direct <= tc && tc <= VertexComponentFormat::Index16,
"Invalid texture coordinates!\n(tc = %d)", (u32)tc);
ASSERT_MSG(VIDEO, ComponentFormat::UByte <= format && format <= ComponentFormat::Float,
"Invalid texture coordinates format!\n(format = %d)", (u32)format);
ASSERT_MSG(VIDEO, elements == TexComponentCount::S || elements == TexComponentCount::ST,
"Invalid number of texture coordinates elements!\n(elements = %d)", (u32)elements);
components |= VB_HAS_UV0 << i;
WriteCall(VertexLoader_TextCoord::GetFunction(tc[i], format, elements));
m_VertexSize += VertexLoader_TextCoord::GetSize(tc[i], format, elements);
WriteCall(VertexLoader_TextCoord::GetFunction(tc, format, elements));
m_VertexSize += VertexLoader_TextCoord::GetSize(tc, format, elements);
}
if (components & (VB_HAS_TEXMTXIDX0 << i))
{
m_native_vtx_decl.texcoords[i].enable = true;
if (tc[i] != NOT_PRESENT)
if (tc != VertexComponentFormat::NotPresent)
{
// if texmtx is included, texcoord will always be 3 floats, z will be the texmtx index
m_native_vtx_decl.texcoords[i].components = 3;
nat_offset += 12;
WriteCall(m_VtxAttr.texCoord[i].Elements ? TexMtx_Write_Float : TexMtx_Write_Float2);
WriteCall(m_VtxAttr.texCoord[i].Elements == TexComponentCount::ST ? TexMtx_Write_Float :
TexMtx_Write_Float2);
}
else
{
@ -354,21 +351,22 @@ void VertexLoader::CompileVertexTranslator()
}
else
{
if (tc[i] != NOT_PRESENT)
if (tc != VertexComponentFormat::NotPresent)
{
m_native_vtx_decl.texcoords[i].enable = true;
m_native_vtx_decl.texcoords[i].components = vtx_attr.texCoord[i].Elements ? 2 : 1;
nat_offset += 4 * (vtx_attr.texCoord[i].Elements ? 2 : 1);
m_native_vtx_decl.texcoords[i].components =
vtx_attr.texCoord[i].Elements == TexComponentCount::ST ? 2 : 1;
nat_offset += 4 * (vtx_attr.texCoord[i].Elements == TexComponentCount::ST ? 2 : 1);
}
}
if (tc[i] == NOT_PRESENT)
if (tc == VertexComponentFormat::NotPresent)
{
// if there's more tex coords later, have to write a dummy call
int j = i + 1;
for (; j < 8; ++j)
size_t j = i + 1;
for (; j < m_VtxDesc.high.TexCoord.Size(); ++j)
{
if (tc[j] != NOT_PRESENT)
if (m_VtxDesc.high.TexCoord[j] != VertexComponentFormat::NotPresent)
{
WriteCall(VertexLoader_TextCoord::GetDummyFunction()); // important to get indices right!
break;
@ -383,8 +381,8 @@ void VertexLoader::CompileVertexTranslator()
}
}
// indexed position formats may skip a the vertex
if (m_VtxDesc.Position & 2)
// indexed position formats may skip the vertex
if (IsIndexed(m_VtxDesc.low.Position))
{
WriteCall(SkipVertex);
}