Convert CPMemory to BitField and enum class

Additionally, VCacheEnhance has been added to UVAT_group1.  According to YAGCD, this field is always 1.

TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value.  This change was made in a way that should be backwards-compatible.
This commit is contained in:
Pokechu22
2021-02-08 15:22:10 -08:00
parent c27efb3f1f
commit f749fcfa9f
21 changed files with 705 additions and 603 deletions

View File

@ -3,6 +3,9 @@
// Refer to the license.txt file included.
#include "VideoCommon/VertexLoaderARM64.h"
#include <array>
#include "Common/CommonTypes.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/VertexLoaderManager.h"
@ -45,11 +48,11 @@ VertexLoaderARM64::VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_at
WriteProtect();
}
void VertexLoaderARM64::GetVertexAddr(int array, u64 attribute, ARM64Reg reg)
void VertexLoaderARM64::GetVertexAddr(int array, VertexComponentFormat attribute, ARM64Reg reg)
{
if (attribute & MASK_INDEXED)
if (IsIndexed(attribute))
{
if (attribute == INDEX8)
if (attribute == VertexComponentFormat::Index8)
{
if (m_src_ofs < 4096)
{
@ -83,7 +86,8 @@ void VertexLoaderARM64::GetVertexAddr(int array, u64 attribute, ARM64Reg reg)
if (array == ARRAY_POSITION)
{
EOR(scratch2_reg, scratch1_reg, 0, attribute == INDEX8 ? 7 : 15); // 0xFF : 0xFFFF
EOR(scratch2_reg, scratch1_reg, 0,
attribute == VertexComponentFormat::Index8 ? 7 : 15); // 0xFF : 0xFFFF
m_skip_vertex = CBZ(scratch2_reg);
}
@ -97,23 +101,24 @@ void VertexLoaderARM64::GetVertexAddr(int array, u64 attribute, ARM64Reg reg)
ADD(reg, src_reg, m_src_ofs);
}
s32 VertexLoaderARM64::GetAddressImm(int array, u64 attribute, Arm64Gen::ARM64Reg reg, u32 align)
s32 VertexLoaderARM64::GetAddressImm(int array, VertexComponentFormat attribute,
Arm64Gen::ARM64Reg reg, u32 align)
{
if (attribute & MASK_INDEXED || (m_src_ofs > 255 && (m_src_ofs & (align - 1))))
if (IsIndexed(attribute) || (m_src_ofs > 255 && (m_src_ofs & (align - 1))))
GetVertexAddr(array, attribute, reg);
else
return m_src_ofs;
return -1;
}
int VertexLoaderARM64::ReadVertex(u64 attribute, int format, int count_in, int count_out,
bool dequantize, u8 scaling_exponent,
int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentFormat format,
int count_in, int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format, s32 offset)
{
ARM64Reg coords = count_in == 3 ? Q31 : D31;
ARM64Reg scale = count_in == 3 ? Q30 : D30;
int elem_size = 1 << (format / 2);
int elem_size = GetElementSize(format);
int load_bytes = elem_size * count_in;
int load_size =
load_bytes == 1 ? 1 : load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
@ -136,24 +141,24 @@ int VertexLoaderARM64::ReadVertex(u64 attribute, int format, int count_in, int c
m_float_emit.LDR(load_size, IndexType::Unsigned, coords, src_reg, offset);
}
if (format != FORMAT_FLOAT)
if (format != ComponentFormat::Float)
{
// Extend and convert to float
switch (format)
{
case FORMAT_UBYTE:
case ComponentFormat::UByte:
m_float_emit.UXTL(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.UXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
case FORMAT_BYTE:
case ComponentFormat::Byte:
m_float_emit.SXTL(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.SXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
case FORMAT_USHORT:
case ComponentFormat::UShort:
m_float_emit.REV16(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.UXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
case FORMAT_SHORT:
case ComponentFormat::Short:
m_float_emit.REV16(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
m_float_emit.SXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
break;
@ -207,20 +212,20 @@ int VertexLoaderARM64::ReadVertex(u64 attribute, int format, int count_in, int c
native_format->integer = false;
m_dst_ofs += sizeof(float) * count_out;
if (attribute == DIRECT)
if (attribute == VertexComponentFormat::Direct)
m_src_ofs += load_bytes;
return load_bytes;
}
void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset)
{
int load_bytes = 0;
switch (format)
{
case FORMAT_24B_888:
case FORMAT_32B_888x:
case FORMAT_32B_8888:
case ColorFormat::RGB888:
case ColorFormat::RGB888x:
case ColorFormat::RGBA8888:
if (offset == -1)
LDR(IndexType::Unsigned, scratch2_reg, EncodeRegTo64(scratch1_reg), 0);
else if (offset & 3) // Not aligned - unscaled
@ -228,13 +233,13 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
else
LDR(IndexType::Unsigned, scratch2_reg, src_reg, offset);
if (format != FORMAT_32B_8888)
if (format != ColorFormat::RGBA8888)
ORRI2R(scratch2_reg, scratch2_reg, 0xFF000000);
STR(IndexType::Unsigned, scratch2_reg, dst_reg, m_dst_ofs);
load_bytes = 3 + (format != FORMAT_24B_888);
load_bytes = format == ColorFormat::RGB888 ? 3 : 4;
break;
case FORMAT_16B_565:
case ColorFormat::RGB565:
// RRRRRGGG GGGBBBBB
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
if (offset == -1)
@ -270,7 +275,7 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
load_bytes = 2;
break;
case FORMAT_16B_4444:
case ColorFormat::RGBA4444:
// BBBBAAAA RRRRGGGG
// REV16 - RRRRGGGG BBBBAAAA
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
@ -303,7 +308,7 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
load_bytes = 2;
break;
case FORMAT_24B_6666:
case ColorFormat::RGBA6666:
// RRRRRRGG GGGGBBBB BBAAAAAA
// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
if (offset == -1)
@ -349,7 +354,7 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
load_bytes = 3;
break;
}
if (attribute == DIRECT)
if (attribute == VertexComponentFormat::Direct)
m_src_ofs += load_bytes;
}
@ -370,24 +375,19 @@ void VertexLoaderARM64::GenerateVertexLoader()
// We can touch all except v8-v15
// If we need to use those, we need to retain the lower 64bits(!) of the register
const u64 tc[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
};
bool has_tc = false;
bool has_tc_scale = false;
for (int i = 0; i < 8; i++)
for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
has_tc |= tc[i] != 0;
has_tc |= m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent;
has_tc_scale |= !!m_VtxAttr.texCoord[i].Frac;
}
bool need_scale =
(m_VtxAttr.ByteDequant && m_VtxAttr.PosFrac) || (has_tc && has_tc_scale) || m_VtxDesc.Normal;
bool need_scale = (m_VtxAttr.ByteDequant && m_VtxAttr.PosFrac) || (has_tc && has_tc_scale) ||
(m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent);
AlignCode16();
if (m_VtxDesc.Position & MASK_INDEXED)
if (IsIndexed(m_VtxDesc.low.Position))
MOV(skipped_reg, WZR);
MOV(saved_count, count_reg);
@ -399,7 +399,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
const u8* loop_start = GetCodePtr();
if (m_VtxDesc.PosMatIdx)
if (m_VtxDesc.low.PosMatIdx)
{
LDRB(IndexType::Unsigned, scratch1_reg, src_reg, m_src_ofs);
AND(scratch1_reg, scratch1_reg, 0, 5);
@ -422,50 +422,47 @@ void VertexLoaderARM64::GenerateVertexLoader()
m_dst_ofs += sizeof(u32);
}
u32 texmatidx_ofs[8];
const u64 tm[8] = {
m_VtxDesc.Tex0MatIdx, m_VtxDesc.Tex1MatIdx, m_VtxDesc.Tex2MatIdx, m_VtxDesc.Tex3MatIdx,
m_VtxDesc.Tex4MatIdx, m_VtxDesc.Tex5MatIdx, m_VtxDesc.Tex6MatIdx, m_VtxDesc.Tex7MatIdx,
};
for (int i = 0; i < 8; i++)
std::array<u32, 8> texmatidx_ofs;
for (size_t i = 0; i < m_VtxDesc.low.TexMatIdx.Size(); i++)
{
if (tm[i])
if (m_VtxDesc.low.TexMatIdx[i])
texmatidx_ofs[i] = m_src_ofs++;
}
// Position
{
int elem_size = 1 << (m_VtxAttr.PosFormat / 2);
int load_bytes = elem_size * (m_VtxAttr.PosElements + 2);
int elem_size = GetElementSize(m_VtxAttr.PosFormat);
int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3;
int load_bytes = elem_size * pos_elements;
int load_size =
load_bytes == 1 ? 1 : load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
load_size <<= 3;
s32 offset =
GetAddressImm(ARRAY_POSITION, m_VtxDesc.Position, EncodeRegTo64(scratch1_reg), load_size);
int pos_elements = m_VtxAttr.PosElements + 2;
ReadVertex(m_VtxDesc.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
s32 offset = GetAddressImm(ARRAY_POSITION, m_VtxDesc.low.Position, EncodeRegTo64(scratch1_reg),
load_size);
ReadVertex(m_VtxDesc.low.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
m_VtxAttr.ByteDequant, m_VtxAttr.PosFrac, &m_native_vtx_decl.position, offset);
}
if (m_VtxDesc.Normal)
if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
{
static const u8 map[8] = {7, 6, 15, 14};
u8 scaling_exponent = map[m_VtxAttr.NormalFormat];
const u8 scaling_exponent = map[u32(m_VtxAttr.NormalFormat)];
const int limit = m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1;
s32 offset = -1;
for (int i = 0; i < (m_VtxAttr.NormalElements ? 3 : 1); i++)
for (int i = 0; i < (m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
{
if (!i || m_VtxAttr.NormalIndex3)
{
int elem_size = 1 << (m_VtxAttr.NormalFormat / 2);
int elem_size = GetElementSize(m_VtxAttr.NormalFormat);
int load_bytes = elem_size * 3;
int load_size = load_bytes == 1 ?
1 :
load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
offset = GetAddressImm(ARRAY_NORMAL, m_VtxDesc.Normal, EncodeRegTo64(scratch1_reg),
offset = GetAddressImm(ARRAY_NORMAL, m_VtxDesc.low.Normal, EncodeRegTo64(scratch1_reg),
load_size << 3);
if (offset == -1)
@ -473,7 +470,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
else
offset += i * elem_size * 3;
}
int bytes_read = ReadVertex(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
int bytes_read = ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
scaling_exponent, &m_native_vtx_decl.normals[i], offset);
if (offset == -1)
@ -483,25 +480,26 @@ void VertexLoaderARM64::GenerateVertexLoader()
}
m_native_components |= VB_HAS_NRM0;
if (m_VtxAttr.NormalElements)
if (m_VtxAttr.NormalElements == NormalComponentCount::NBT)
m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
}
const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
for (int i = 0; i < 2; i++)
for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++)
{
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
m_native_vtx_decl.colors[i].integer = false;
if (col[i])
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
{
u32 align = 4;
if (m_VtxAttr.color[i].Comp == FORMAT_16B_565 || m_VtxAttr.color[i].Comp == FORMAT_16B_4444)
if (m_VtxAttr.color[i].Comp == ColorFormat::RGB565 ||
m_VtxAttr.color[i].Comp == ColorFormat::RGBA4444)
align = 2;
s32 offset = GetAddressImm(ARRAY_COLOR + i, col[i], EncodeRegTo64(scratch1_reg), align);
ReadColor(col[i], m_VtxAttr.color[i].Comp, offset);
s32 offset = GetAddressImm(ARRAY_COLOR + int(i), m_VtxDesc.low.Color[i],
EncodeRegTo64(scratch1_reg), align);
ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp, offset);
m_native_components |= VB_HAS_COL0 << i;
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].enable = true;
@ -512,31 +510,32 @@ void VertexLoaderARM64::GenerateVertexLoader()
}
}
for (int i = 0; i < 8; i++)
for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
{
m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
m_native_vtx_decl.texcoords[i].integer = false;
int elements = m_VtxAttr.texCoord[i].Elements + 1;
if (tc[i])
int elements = m_VtxAttr.texCoord[i].Elements == TexComponentCount::S ? 1 : 2;
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
{
m_native_components |= VB_HAS_UV0 << i;
int elem_size = 1 << (m_VtxAttr.texCoord[i].Format / 2);
int elem_size = GetElementSize(m_VtxAttr.texCoord[i].Format);
int load_bytes = elem_size * (elements + 2);
int load_size = load_bytes == 1 ?
1 :
load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
load_size <<= 3;
s32 offset =
GetAddressImm(ARRAY_TEXCOORD0 + i, tc[i], EncodeRegTo64(scratch1_reg), load_size);
s32 offset = GetAddressImm(ARRAY_TEXCOORD0 + int(i), m_VtxDesc.high.TexCoord[i],
EncodeRegTo64(scratch1_reg), load_size);
u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac;
ReadVertex(tc[i], m_VtxAttr.texCoord[i].Format, elements, tm[i] ? 2 : elements,
m_VtxAttr.ByteDequant, scaling_exponent, &m_native_vtx_decl.texcoords[i], offset);
ReadVertex(m_VtxDesc.high.TexCoord[i], m_VtxAttr.texCoord[i].Format, elements,
m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.ByteDequant, scaling_exponent,
&m_native_vtx_decl.texcoords[i], offset);
}
if (tm[i])
if (m_VtxDesc.low.TexMatIdx[i])
{
m_native_components |= VB_HAS_TEXMTXIDX0 << i;
m_native_vtx_decl.texcoords[i].components = 3;
@ -547,7 +546,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
LDRB(IndexType::Unsigned, scratch2_reg, src_reg, texmatidx_ofs[i]);
m_float_emit.UCVTF(S31, scratch2_reg);
if (tc[i])
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
{
m_float_emit.STR(32, IndexType::Unsigned, D31, dst_reg, m_dst_ofs);
m_dst_ofs += sizeof(float);
@ -587,7 +586,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
SUB(count_reg, count_reg, 1);
CBNZ(count_reg, loop_start);
if (m_VtxDesc.Position & MASK_INDEXED)
if (IsIndexed(m_VtxDesc.low.Position))
{
SUB(W0, saved_count, skipped_reg);
RET(X30);