mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Convert CPMemory to BitField and enum class
Additionally, VCacheEnhance has been added to UVAT_group1. According to YAGCD, this field is always 1. TVtxDesc also now has separate low and high fields whose hex values correspond with the proper registers, instead of having one 33-bit value. This change was made in a way that should be backwards-compatible.
This commit is contained in:
@ -3,6 +3,9 @@
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// Refer to the license.txt file included.
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#include "VideoCommon/VertexLoaderARM64.h"
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#include <array>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoaderManager.h"
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@ -45,11 +48,11 @@ VertexLoaderARM64::VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_at
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WriteProtect();
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}
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void VertexLoaderARM64::GetVertexAddr(int array, u64 attribute, ARM64Reg reg)
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void VertexLoaderARM64::GetVertexAddr(int array, VertexComponentFormat attribute, ARM64Reg reg)
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{
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if (attribute & MASK_INDEXED)
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if (IsIndexed(attribute))
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{
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if (attribute == INDEX8)
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if (attribute == VertexComponentFormat::Index8)
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{
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if (m_src_ofs < 4096)
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{
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@ -83,7 +86,8 @@ void VertexLoaderARM64::GetVertexAddr(int array, u64 attribute, ARM64Reg reg)
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if (array == ARRAY_POSITION)
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{
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EOR(scratch2_reg, scratch1_reg, 0, attribute == INDEX8 ? 7 : 15); // 0xFF : 0xFFFF
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EOR(scratch2_reg, scratch1_reg, 0,
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attribute == VertexComponentFormat::Index8 ? 7 : 15); // 0xFF : 0xFFFF
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m_skip_vertex = CBZ(scratch2_reg);
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}
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@ -97,23 +101,24 @@ void VertexLoaderARM64::GetVertexAddr(int array, u64 attribute, ARM64Reg reg)
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ADD(reg, src_reg, m_src_ofs);
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}
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s32 VertexLoaderARM64::GetAddressImm(int array, u64 attribute, Arm64Gen::ARM64Reg reg, u32 align)
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s32 VertexLoaderARM64::GetAddressImm(int array, VertexComponentFormat attribute,
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Arm64Gen::ARM64Reg reg, u32 align)
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{
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if (attribute & MASK_INDEXED || (m_src_ofs > 255 && (m_src_ofs & (align - 1))))
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if (IsIndexed(attribute) || (m_src_ofs > 255 && (m_src_ofs & (align - 1))))
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GetVertexAddr(array, attribute, reg);
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else
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return m_src_ofs;
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return -1;
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}
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int VertexLoaderARM64::ReadVertex(u64 attribute, int format, int count_in, int count_out,
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bool dequantize, u8 scaling_exponent,
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int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentFormat format,
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int count_in, int count_out, bool dequantize, u8 scaling_exponent,
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AttributeFormat* native_format, s32 offset)
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{
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ARM64Reg coords = count_in == 3 ? Q31 : D31;
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ARM64Reg scale = count_in == 3 ? Q30 : D30;
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int elem_size = 1 << (format / 2);
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int elem_size = GetElementSize(format);
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int load_bytes = elem_size * count_in;
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int load_size =
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load_bytes == 1 ? 1 : load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
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@ -136,24 +141,24 @@ int VertexLoaderARM64::ReadVertex(u64 attribute, int format, int count_in, int c
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m_float_emit.LDR(load_size, IndexType::Unsigned, coords, src_reg, offset);
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}
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if (format != FORMAT_FLOAT)
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if (format != ComponentFormat::Float)
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{
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// Extend and convert to float
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switch (format)
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{
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case FORMAT_UBYTE:
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case ComponentFormat::UByte:
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m_float_emit.UXTL(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
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m_float_emit.UXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
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break;
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case FORMAT_BYTE:
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case ComponentFormat::Byte:
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m_float_emit.SXTL(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
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m_float_emit.SXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
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break;
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case FORMAT_USHORT:
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case ComponentFormat::UShort:
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m_float_emit.REV16(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
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m_float_emit.UXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
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break;
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case FORMAT_SHORT:
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case ComponentFormat::Short:
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m_float_emit.REV16(8, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
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m_float_emit.SXTL(16, EncodeRegToDouble(coords), EncodeRegToDouble(coords));
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break;
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@ -207,20 +212,20 @@ int VertexLoaderARM64::ReadVertex(u64 attribute, int format, int count_in, int c
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native_format->integer = false;
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m_dst_ofs += sizeof(float) * count_out;
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if (attribute == DIRECT)
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if (attribute == VertexComponentFormat::Direct)
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m_src_ofs += load_bytes;
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return load_bytes;
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}
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void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
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void VertexLoaderARM64::ReadColor(VertexComponentFormat attribute, ColorFormat format, s32 offset)
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{
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int load_bytes = 0;
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switch (format)
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{
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case FORMAT_24B_888:
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case FORMAT_32B_888x:
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case FORMAT_32B_8888:
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case ColorFormat::RGB888:
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case ColorFormat::RGB888x:
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case ColorFormat::RGBA8888:
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if (offset == -1)
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LDR(IndexType::Unsigned, scratch2_reg, EncodeRegTo64(scratch1_reg), 0);
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else if (offset & 3) // Not aligned - unscaled
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@ -228,13 +233,13 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
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else
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LDR(IndexType::Unsigned, scratch2_reg, src_reg, offset);
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if (format != FORMAT_32B_8888)
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if (format != ColorFormat::RGBA8888)
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ORRI2R(scratch2_reg, scratch2_reg, 0xFF000000);
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STR(IndexType::Unsigned, scratch2_reg, dst_reg, m_dst_ofs);
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load_bytes = 3 + (format != FORMAT_24B_888);
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load_bytes = format == ColorFormat::RGB888 ? 3 : 4;
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break;
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case FORMAT_16B_565:
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case ColorFormat::RGB565:
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// RRRRRGGG GGGBBBBB
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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if (offset == -1)
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@ -270,7 +275,7 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
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load_bytes = 2;
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break;
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case FORMAT_16B_4444:
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case ColorFormat::RGBA4444:
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// BBBBAAAA RRRRGGGG
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// REV16 - RRRRGGGG BBBBAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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@ -303,7 +308,7 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
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load_bytes = 2;
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break;
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case FORMAT_24B_6666:
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case ColorFormat::RGBA6666:
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// RRRRRRGG GGGGBBBB BBAAAAAA
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// AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR
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if (offset == -1)
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@ -349,7 +354,7 @@ void VertexLoaderARM64::ReadColor(u64 attribute, int format, s32 offset)
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load_bytes = 3;
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break;
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}
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if (attribute == DIRECT)
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if (attribute == VertexComponentFormat::Direct)
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m_src_ofs += load_bytes;
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}
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@ -370,24 +375,19 @@ void VertexLoaderARM64::GenerateVertexLoader()
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// We can touch all except v8-v15
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// If we need to use those, we need to retain the lower 64bits(!) of the register
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const u64 tc[8] = {
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m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
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};
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bool has_tc = false;
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bool has_tc_scale = false;
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for (int i = 0; i < 8; i++)
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for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
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{
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has_tc |= tc[i] != 0;
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has_tc |= m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent;
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has_tc_scale |= !!m_VtxAttr.texCoord[i].Frac;
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}
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bool need_scale =
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(m_VtxAttr.ByteDequant && m_VtxAttr.PosFrac) || (has_tc && has_tc_scale) || m_VtxDesc.Normal;
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bool need_scale = (m_VtxAttr.ByteDequant && m_VtxAttr.PosFrac) || (has_tc && has_tc_scale) ||
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(m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent);
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AlignCode16();
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if (m_VtxDesc.Position & MASK_INDEXED)
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if (IsIndexed(m_VtxDesc.low.Position))
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MOV(skipped_reg, WZR);
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MOV(saved_count, count_reg);
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@ -399,7 +399,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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const u8* loop_start = GetCodePtr();
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if (m_VtxDesc.PosMatIdx)
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if (m_VtxDesc.low.PosMatIdx)
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{
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LDRB(IndexType::Unsigned, scratch1_reg, src_reg, m_src_ofs);
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AND(scratch1_reg, scratch1_reg, 0, 5);
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@ -422,50 +422,47 @@ void VertexLoaderARM64::GenerateVertexLoader()
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m_dst_ofs += sizeof(u32);
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}
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u32 texmatidx_ofs[8];
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const u64 tm[8] = {
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m_VtxDesc.Tex0MatIdx, m_VtxDesc.Tex1MatIdx, m_VtxDesc.Tex2MatIdx, m_VtxDesc.Tex3MatIdx,
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m_VtxDesc.Tex4MatIdx, m_VtxDesc.Tex5MatIdx, m_VtxDesc.Tex6MatIdx, m_VtxDesc.Tex7MatIdx,
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};
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for (int i = 0; i < 8; i++)
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std::array<u32, 8> texmatidx_ofs;
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for (size_t i = 0; i < m_VtxDesc.low.TexMatIdx.Size(); i++)
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{
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if (tm[i])
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if (m_VtxDesc.low.TexMatIdx[i])
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texmatidx_ofs[i] = m_src_ofs++;
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}
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// Position
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{
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int elem_size = 1 << (m_VtxAttr.PosFormat / 2);
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int load_bytes = elem_size * (m_VtxAttr.PosElements + 2);
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int elem_size = GetElementSize(m_VtxAttr.PosFormat);
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int pos_elements = m_VtxAttr.PosElements == CoordComponentCount::XY ? 2 : 3;
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int load_bytes = elem_size * pos_elements;
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int load_size =
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load_bytes == 1 ? 1 : load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
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load_size <<= 3;
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s32 offset =
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GetAddressImm(ARRAY_POSITION, m_VtxDesc.Position, EncodeRegTo64(scratch1_reg), load_size);
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int pos_elements = m_VtxAttr.PosElements + 2;
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ReadVertex(m_VtxDesc.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
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s32 offset = GetAddressImm(ARRAY_POSITION, m_VtxDesc.low.Position, EncodeRegTo64(scratch1_reg),
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load_size);
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ReadVertex(m_VtxDesc.low.Position, m_VtxAttr.PosFormat, pos_elements, pos_elements,
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m_VtxAttr.ByteDequant, m_VtxAttr.PosFrac, &m_native_vtx_decl.position, offset);
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}
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if (m_VtxDesc.Normal)
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if (m_VtxDesc.low.Normal != VertexComponentFormat::NotPresent)
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{
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static const u8 map[8] = {7, 6, 15, 14};
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u8 scaling_exponent = map[m_VtxAttr.NormalFormat];
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const u8 scaling_exponent = map[u32(m_VtxAttr.NormalFormat)];
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const int limit = m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1;
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s32 offset = -1;
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for (int i = 0; i < (m_VtxAttr.NormalElements ? 3 : 1); i++)
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for (int i = 0; i < (m_VtxAttr.NormalElements == NormalComponentCount::NBT ? 3 : 1); i++)
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{
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if (!i || m_VtxAttr.NormalIndex3)
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{
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int elem_size = 1 << (m_VtxAttr.NormalFormat / 2);
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int elem_size = GetElementSize(m_VtxAttr.NormalFormat);
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int load_bytes = elem_size * 3;
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int load_size = load_bytes == 1 ?
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1 :
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load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
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offset = GetAddressImm(ARRAY_NORMAL, m_VtxDesc.Normal, EncodeRegTo64(scratch1_reg),
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offset = GetAddressImm(ARRAY_NORMAL, m_VtxDesc.low.Normal, EncodeRegTo64(scratch1_reg),
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load_size << 3);
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if (offset == -1)
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@ -473,7 +470,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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else
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offset += i * elem_size * 3;
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}
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int bytes_read = ReadVertex(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
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int bytes_read = ReadVertex(m_VtxDesc.low.Normal, m_VtxAttr.NormalFormat, 3, 3, true,
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scaling_exponent, &m_native_vtx_decl.normals[i], offset);
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if (offset == -1)
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@ -483,25 +480,26 @@ void VertexLoaderARM64::GenerateVertexLoader()
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}
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m_native_components |= VB_HAS_NRM0;
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if (m_VtxAttr.NormalElements)
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if (m_VtxAttr.NormalElements == NormalComponentCount::NBT)
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m_native_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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}
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const u64 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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for (int i = 0; i < 2; i++)
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for (size_t i = 0; i < m_VtxDesc.low.Color.Size(); i++)
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{
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m_native_vtx_decl.colors[i].components = 4;
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m_native_vtx_decl.colors[i].type = VAR_UNSIGNED_BYTE;
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m_native_vtx_decl.colors[i].integer = false;
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if (col[i])
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if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
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{
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u32 align = 4;
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if (m_VtxAttr.color[i].Comp == FORMAT_16B_565 || m_VtxAttr.color[i].Comp == FORMAT_16B_4444)
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if (m_VtxAttr.color[i].Comp == ColorFormat::RGB565 ||
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m_VtxAttr.color[i].Comp == ColorFormat::RGBA4444)
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align = 2;
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s32 offset = GetAddressImm(ARRAY_COLOR + i, col[i], EncodeRegTo64(scratch1_reg), align);
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ReadColor(col[i], m_VtxAttr.color[i].Comp, offset);
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s32 offset = GetAddressImm(ARRAY_COLOR + int(i), m_VtxDesc.low.Color[i],
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EncodeRegTo64(scratch1_reg), align);
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ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp, offset);
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m_native_components |= VB_HAS_COL0 << i;
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m_native_vtx_decl.colors[i].components = 4;
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m_native_vtx_decl.colors[i].enable = true;
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@ -512,31 +510,32 @@ void VertexLoaderARM64::GenerateVertexLoader()
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}
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}
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for (int i = 0; i < 8; i++)
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for (size_t i = 0; i < m_VtxDesc.high.TexCoord.Size(); i++)
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{
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m_native_vtx_decl.texcoords[i].offset = m_dst_ofs;
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m_native_vtx_decl.texcoords[i].type = VAR_FLOAT;
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m_native_vtx_decl.texcoords[i].integer = false;
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int elements = m_VtxAttr.texCoord[i].Elements + 1;
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if (tc[i])
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int elements = m_VtxAttr.texCoord[i].Elements == TexComponentCount::S ? 1 : 2;
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if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
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{
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m_native_components |= VB_HAS_UV0 << i;
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int elem_size = 1 << (m_VtxAttr.texCoord[i].Format / 2);
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int elem_size = GetElementSize(m_VtxAttr.texCoord[i].Format);
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int load_bytes = elem_size * (elements + 2);
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int load_size = load_bytes == 1 ?
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1 :
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load_bytes <= 2 ? 2 : load_bytes <= 4 ? 4 : load_bytes <= 8 ? 8 : 16;
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load_size <<= 3;
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s32 offset =
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GetAddressImm(ARRAY_TEXCOORD0 + i, tc[i], EncodeRegTo64(scratch1_reg), load_size);
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s32 offset = GetAddressImm(ARRAY_TEXCOORD0 + int(i), m_VtxDesc.high.TexCoord[i],
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EncodeRegTo64(scratch1_reg), load_size);
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u8 scaling_exponent = m_VtxAttr.texCoord[i].Frac;
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ReadVertex(tc[i], m_VtxAttr.texCoord[i].Format, elements, tm[i] ? 2 : elements,
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m_VtxAttr.ByteDequant, scaling_exponent, &m_native_vtx_decl.texcoords[i], offset);
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ReadVertex(m_VtxDesc.high.TexCoord[i], m_VtxAttr.texCoord[i].Format, elements,
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m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.ByteDequant, scaling_exponent,
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&m_native_vtx_decl.texcoords[i], offset);
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}
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if (tm[i])
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if (m_VtxDesc.low.TexMatIdx[i])
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{
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m_native_components |= VB_HAS_TEXMTXIDX0 << i;
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m_native_vtx_decl.texcoords[i].components = 3;
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@ -547,7 +546,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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LDRB(IndexType::Unsigned, scratch2_reg, src_reg, texmatidx_ofs[i]);
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m_float_emit.UCVTF(S31, scratch2_reg);
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if (tc[i])
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if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
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{
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m_float_emit.STR(32, IndexType::Unsigned, D31, dst_reg, m_dst_ofs);
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m_dst_ofs += sizeof(float);
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@ -587,7 +586,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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SUB(count_reg, count_reg, 1);
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CBNZ(count_reg, loop_start);
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if (m_VtxDesc.Position & MASK_INDEXED)
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if (IsIndexed(m_VtxDesc.low.Position))
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{
|
||||
SUB(W0, saved_count, skipped_reg);
|
||||
RET(X30);
|
||||
|
Reference in New Issue
Block a user