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OGL: Add Top-and-Bottom stereoscopy mode.
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@ -83,6 +83,8 @@ public:
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static const TargetRectangle& GetTargetRectangle() { return target_rc; }
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static void UpdateDrawRectangle(int backbuffer_width, int backbuffer_height);
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// Use this to convert a single target rectangle to two stereo rectangles
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static void ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc, TargetRectangle& rightRc);
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// Use this to upscale native EFB coordinates to IDEAL internal resolution
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static int EFBToScaledX(int x);
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