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Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,8 +23,8 @@
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#include "TextureDecoder.h"
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#include "Fifo.h"
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static void DoState(PointerWrap &p) {
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static void DoState(PointerWrap &p)
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{
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// BP Memory
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p.Do(bpmem);
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// CP Memory
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