big changes here:

- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always
- use constant names in dx11 for buffer length calculation instead to simplify code reading
- implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect
- Change the depth calculation behavior:
if the game use z textures is exactly the same as before.
if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied,
improving fill rate. this mus speed up things, even with ssaa and msaa enabled.
please test for regression and enjoy.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-07-18 00:18:31 +00:00
parent 4b1a3152b6
commit f78133f261
23 changed files with 128 additions and 149 deletions

View File

@ -112,7 +112,6 @@ class GFXConfigDialogDX : public wxDialog
wxCheckBox *m_OverlayFPS;
wxCheckBox *m_CopyEFB;
wxRadioButton *m_Radio_CopyEFBToRAM;
wxCheckBox *m_VerifyTextureModification;
wxRadioButton *m_Radio_CopyEFBToGL;
wxCheckBox *m_EnableHotkeys;
wxCheckBox *m_WireFrame;
@ -150,7 +149,6 @@ class GFXConfigDialogDX : public wxDialog
ID_OVERLAYFPS,
ID_ENABLEEFBCOPY,
ID_EFBTORAM,
ID_VERIFYTEXTUREMODIFICATIONS,
ID_EFBTOTEX,
ID_ENABLEHOTKEY,
ID_WIREFRAME,