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big changes here:
- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always - use constant names in dx11 for buffer length calculation instead to simplify code reading - implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect - Change the depth calculation behavior: if the game use z textures is exactly the same as before. if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied, improving fill rate. this mus speed up things, even with ssaa and msaa enabled. please test for regression and enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -112,7 +112,6 @@ class GFXConfigDialogDX : public wxDialog
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wxCheckBox *m_OverlayFPS;
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wxCheckBox *m_CopyEFB;
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wxRadioButton *m_Radio_CopyEFBToRAM;
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wxCheckBox *m_VerifyTextureModification;
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wxRadioButton *m_Radio_CopyEFBToGL;
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wxCheckBox *m_EnableHotkeys;
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wxCheckBox *m_WireFrame;
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@ -150,7 +149,6 @@ class GFXConfigDialogDX : public wxDialog
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ID_OVERLAYFPS,
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ID_ENABLEEFBCOPY,
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ID_EFBTORAM,
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ID_VERIFYTEXTUREMODIFICATIONS,
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ID_EFBTOTEX,
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ID_ENABLEHOTKEY,
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ID_WIREFRAME,
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