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Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
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@ -32,7 +32,6 @@ namespace DriverDetails
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{BUG_BROKENBUFFERS, 300, 14.0, -1.0},
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};
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BugInfo m_armbugs[] = {
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{BUG_MALIBROKENBUFFERS, 600, -1.0, -1.0},
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};
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std::map<std::pair<Vendor, Bug>, BugInfo> m_bugs;
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