Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.

This commit is contained in:
Ryan Houdek
2013-07-27 00:41:38 +00:00
parent 319e29e7d0
commit f786f0f0c6
3 changed files with 0 additions and 13 deletions

View File

@ -270,8 +270,6 @@ void VertexManager::vFlush()
Draw(stride);
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERS))
GLInterface->Swap();
if(DriverDetails::HasBug(DriverDetails::BUG_MALIBROKENBUFFERS))
glFlush();
g_perf_query->DisableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
//ERROR_LOG(VIDEO, "PerfQuery result: %d", g_perf_query->GetQueryResult(bpmem.zcontrol.early_ztest ? PQ_ZCOMP_OUTPUT_ZCOMPLOC : PQ_ZCOMP_OUTPUT));