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DiscIO: Centralize the banner pointer and validity boolean into IBannerLoader
These are both used within the banner loaders, and IsValid is exactly the same. So this makes sense.
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@ -19,18 +19,27 @@ class IBannerLoader
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{
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public:
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IBannerLoader()
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: m_pBannerFile(nullptr)
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, m_IsValid(false)
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{}
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virtual ~IBannerLoader()
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{}
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virtual bool IsValid() = 0;
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virtual std::vector<u32> GetBanner(int* pWidth, int* pHeight) = 0;
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virtual std::vector<std::string> GetNames() = 0;
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virtual std::string GetCompany() = 0;
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virtual std::vector<std::string> GetDescriptions() = 0;
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bool IsValid()
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{
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return m_IsValid;
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}
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protected:
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bool m_IsValid;
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u8* m_pBannerFile;
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};
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IBannerLoader* CreateBannerLoader(DiscIO::IFileSystem& _rFileSystem, DiscIO::IVolume *pVolume);
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