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DiscIO: Centralize the banner pointer and validity boolean into IBannerLoader
These are both used within the banner loaders, and IsValid is exactly the same. So this makes sense.
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@ -26,8 +26,6 @@ public:
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CBannerLoaderGC(DiscIO::IFileSystem& _rFileSystem, DiscIO::IVolume* volume);
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virtual ~CBannerLoaderGC();
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virtual bool IsValid() override;
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virtual std::vector<u32> GetBanner(int* pWidth, int* pHeight) override;
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virtual std::vector<std::string> GetNames() override;
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@ -79,10 +77,7 @@ private:
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return string_decoder(std::string(data, strnlen(data, sizeof(data))));
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}
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u8* m_pBannerFile;
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bool m_IsValid;
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BANNER_TYPE m_BNRType;
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BANNER_TYPE getBannerType();
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DiscIO::IVolume::ECountry const m_country;
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