mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -226,7 +226,7 @@ CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event)
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{
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// load ini
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IniFile ini;
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std::string filename = std::string("GameIni/BreakPoints.ini");
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std::string filename = std::string(FULL_GAMECONFIG_DIR "BreakPoints.ini");
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if (ini.Load(filename.c_str())) // check if there is any file there
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{
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@ -275,7 +275,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
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{
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// load ini
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IniFile ini;
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std::string filename = std::string("GameIni/MemoryChecks.ini");
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std::string filename = std::string(FULL_GAMECONFIG_DIR "MemoryChecks.ini");
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if (ini.Load(filename.c_str()))
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{
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@ -354,7 +354,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
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}
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else
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{
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wxMessageBox(_T("You have no GameIni/MemoryChecks.ini file"));
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wxMessageBox(_T("You have no " FULL_GAMECONFIG_DIR "MemoryChecks.ini file"));
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}
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}
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// =================
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@ -160,7 +160,7 @@ CCodeWindow::CCodeWindow(const SCoreStartupParameter& _LocalCoreStartupParameter
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// load ini...
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IniFile file;
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file.Load("Debugger.ini");
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file.Load(DEBUGGER_CONFIG_FILE);
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this->Load(file);
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if (m_BreakpointWindow) m_BreakpointWindow->Load(file);
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@ -175,7 +175,7 @@ CCodeWindow::CCodeWindow(const SCoreStartupParameter& _LocalCoreStartupParameter
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CCodeWindow::~CCodeWindow()
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{
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IniFile file;
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file.Load("Debugger.ini");
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file.Load(DEBUGGER_CONFIG_FILE);
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this->Save(file);
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if (m_BreakpointWindow) m_BreakpointWindow->Save(file);
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@ -184,7 +184,7 @@ CCodeWindow::~CCodeWindow()
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if (m_MemoryWindow) m_MemoryWindow->Save(file);
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if (m_JitWindow) m_JitWindow->Save(file);
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file.Save("Debugger.ini");
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file.Save(DEBUGGER_CONFIG_FILE);
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}
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@ -224,7 +224,7 @@ void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStart
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// Decide what windows to use
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// --------------
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Get("ShowOnStart", "LogWindow", &bLogWindow, true);
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ini.Get("ShowOnStart", "RegisterWindow", &bRegisterWindow, true);
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@ -547,7 +547,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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{
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PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
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SignatureDB db;
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if (db.Load("data/totaldb.dsy"))
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if (db.Load(TOTALDB_FILE))
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db.Apply(&g_symbolDB);
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// HLE::PatchFunctions();
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@ -560,7 +560,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
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g_symbolDB.Clear();
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PPCAnalyst::FindFunctions(0x80000000, 0x80400000, &g_symbolDB);
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SignatureDB db;
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if (db.Load("data/totaldb.dsy"))
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if (db.Load(TOTALDB_FILE))
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db.Apply(&g_symbolDB);
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} else {
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g_symbolDB.LoadMap(mapfile.c_str());
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@ -859,9 +859,9 @@ void CCodeWindow::OnToggleLogWindow(wxCommandEvent& event)
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// this may be a little ugly to have these here - you're more than welcome to
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// turn this into the same fancy class stuff like the load windows positions
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Set("ShowOnStart", "LogWindow", show);
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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if (show)
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{
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@ -894,9 +894,9 @@ void CCodeWindow::OnToggleRegisterWindow(wxCommandEvent& event)
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bool show = GetMenuBar()->IsChecked(event.GetId());
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Set("ShowOnStart", "RegisterWindow", show);
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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if (show)
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{
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@ -931,9 +931,9 @@ void CCodeWindow::OnToggleSoundWindow(wxCommandEvent& event)
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bool show = GetMenuBar()->IsChecked(event.GetId());
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Set("ShowOnStart", "SoundWindow", show);
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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if (show)
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{
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@ -959,9 +959,9 @@ void CCodeWindow::OnToggleVideoWindow(wxCommandEvent& event)
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bool show = GetMenuBar()->IsChecked(event.GetId());
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Set("ShowOnStart", "VideoWindow", show);
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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if (show)
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{
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@ -984,9 +984,9 @@ void CCodeWindow::OnToggleJitWindow(wxCommandEvent& event)
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bool show = GetMenuBar()->IsChecked(event.GetId());
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Set("ShowOnStart", "JitWindow", show);
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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if (show)
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{
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@ -1018,9 +1018,9 @@ void CCodeWindow::OnToggleBreakPointWindow(wxCommandEvent& event)
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bool show = GetMenuBar()->IsChecked(event.GetId());
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Set("ShowOnStart", "BreakpointWindow", show);
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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if (show)
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{
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@ -1051,9 +1051,9 @@ void CCodeWindow::OnToggleMemoryWindow(wxCommandEvent& event)
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bool show = GetMenuBar()->IsChecked(event.GetId());
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Set("ShowOnStart", "MemoryWindow", show);
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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if (show)
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{
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@ -177,7 +177,7 @@ void CLogWindow::OnEnableAll(wxCommandEvent& event)
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static bool enable = true;
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int v = LogManager::m_LogSettings->m_iVerbosity;
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
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{
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m_checks->Check(i, enable);
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@ -185,7 +185,7 @@ void CLogWindow::OnEnableAll(wxCommandEvent& event)
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LogManager::m_Log[i + v*100]->m_bShowInLog = enable;
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ini.Set("LogManager", LogManager::m_Log[i + v*100]->m_szShortName, enable);
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}
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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enable = !enable;
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}
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@ -220,7 +220,7 @@ void CLogWindow::UpdateChecks()
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// -------------
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int v = LogManager::m_LogSettings->m_iVerbosity;
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
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{
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@ -244,12 +244,12 @@ void CLogWindow::UpdateChecks()
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void CLogWindow::OnOptionsCheck(wxCommandEvent& event)
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{
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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LogManager::m_LogSettings->bResolve = m_options->IsChecked(0);
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LogManager::m_LogSettings->bWriteMaster = m_options->IsChecked(1);
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ini.Set("LogWindow", "ResolveSymbols", m_options->IsChecked(0));
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ini.Set("LogWindow", "WriteMaster", m_options->IsChecked(1));
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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if (Core::GetState() != Core::CORE_UNINITIALIZED) UpdateLog();
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}
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@ -265,7 +265,7 @@ void CLogWindow::OnLogCheck(wxCommandEvent& event)
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}
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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int v = LogManager::m_LogSettings->m_iVerbosity;
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
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@ -278,7 +278,7 @@ void CLogWindow::OnLogCheck(wxCommandEvent& event)
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ini.Set("LogManager", LogManager::m_Log[i + 100*v]->m_szShortName, Enabled);
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}
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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m_bCheckDirty = true;
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if (Core::GetState() != Core::CORE_UNINITIALIZED) UpdateLog();
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@ -296,9 +296,9 @@ void CLogWindow::OnRadioChange(wxCommandEvent& event)
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// save it
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LogManager::m_LogSettings->m_iVerbosity = v;
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Set("LogWindow", "Verbosity", v);
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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// This check is because we allow this to be changed before a game has been loaded so
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// that the boxes do not exist yet
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