Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-11-12 04:54:17 +00:00
parent 8c7d7a6c36
commit f7cb34f1e0
30 changed files with 218 additions and 126 deletions

View File

@ -226,7 +226,7 @@ CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event)
{
// load ini
IniFile ini;
std::string filename = std::string("GameIni/BreakPoints.ini");
std::string filename = std::string(FULL_GAMECONFIG_DIR "BreakPoints.ini");
if (ini.Load(filename.c_str())) // check if there is any file there
{
@ -275,7 +275,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
{
// load ini
IniFile ini;
std::string filename = std::string("GameIni/MemoryChecks.ini");
std::string filename = std::string(FULL_GAMECONFIG_DIR "MemoryChecks.ini");
if (ini.Load(filename.c_str()))
{
@ -354,7 +354,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
}
else
{
wxMessageBox(_T("You have no GameIni/MemoryChecks.ini file"));
wxMessageBox(_T("You have no " FULL_GAMECONFIG_DIR "MemoryChecks.ini file"));
}
}
// =================