mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -177,7 +177,7 @@ void CLogWindow::OnEnableAll(wxCommandEvent& event)
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static bool enable = true;
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int v = LogManager::m_LogSettings->m_iVerbosity;
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
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{
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m_checks->Check(i, enable);
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@ -185,7 +185,7 @@ void CLogWindow::OnEnableAll(wxCommandEvent& event)
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LogManager::m_Log[i + v*100]->m_bShowInLog = enable;
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ini.Set("LogManager", LogManager::m_Log[i + v*100]->m_szShortName, enable);
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}
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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enable = !enable;
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}
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@ -220,7 +220,7 @@ void CLogWindow::UpdateChecks()
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// -------------
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int v = LogManager::m_LogSettings->m_iVerbosity;
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
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{
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@ -244,12 +244,12 @@ void CLogWindow::UpdateChecks()
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void CLogWindow::OnOptionsCheck(wxCommandEvent& event)
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{
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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LogManager::m_LogSettings->bResolve = m_options->IsChecked(0);
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LogManager::m_LogSettings->bWriteMaster = m_options->IsChecked(1);
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ini.Set("LogWindow", "ResolveSymbols", m_options->IsChecked(0));
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ini.Set("LogWindow", "WriteMaster", m_options->IsChecked(1));
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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if (Core::GetState() != Core::CORE_UNINITIALIZED) UpdateLog();
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}
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@ -265,7 +265,7 @@ void CLogWindow::OnLogCheck(wxCommandEvent& event)
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}
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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int v = LogManager::m_LogSettings->m_iVerbosity;
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
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@ -278,7 +278,7 @@ void CLogWindow::OnLogCheck(wxCommandEvent& event)
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ini.Set("LogManager", LogManager::m_Log[i + 100*v]->m_szShortName, Enabled);
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}
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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m_bCheckDirty = true;
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if (Core::GetState() != Core::CORE_UNINITIALIZED) UpdateLog();
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@ -296,9 +296,9 @@ void CLogWindow::OnRadioChange(wxCommandEvent& event)
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// save it
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LogManager::m_LogSettings->m_iVerbosity = v;
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Set("LogWindow", "Verbosity", v);
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ini.Save("Debugger.ini");
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ini.Save(DEBUGGER_CONFIG_FILE);
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// This check is because we allow this to be changed before a game has been loaded so
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// that the boxes do not exist yet
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