Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-11-12 04:54:17 +00:00
parent 8c7d7a6c36
commit f7cb34f1e0
30 changed files with 218 additions and 126 deletions

View File

@ -177,7 +177,7 @@ void CLogWindow::OnEnableAll(wxCommandEvent& event)
static bool enable = true;
int v = LogManager::m_LogSettings->m_iVerbosity;
IniFile ini;
ini.Load("Debugger.ini");
ini.Load(DEBUGGER_CONFIG_FILE);
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
{
m_checks->Check(i, enable);
@ -185,7 +185,7 @@ void CLogWindow::OnEnableAll(wxCommandEvent& event)
LogManager::m_Log[i + v*100]->m_bShowInLog = enable;
ini.Set("LogManager", LogManager::m_Log[i + v*100]->m_szShortName, enable);
}
ini.Save("Debugger.ini");
ini.Save(DEBUGGER_CONFIG_FILE);
enable = !enable;
}
@ -220,7 +220,7 @@ void CLogWindow::UpdateChecks()
// -------------
int v = LogManager::m_LogSettings->m_iVerbosity;
IniFile ini;
ini.Load("Debugger.ini");
ini.Load(DEBUGGER_CONFIG_FILE);
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
{
@ -244,12 +244,12 @@ void CLogWindow::UpdateChecks()
void CLogWindow::OnOptionsCheck(wxCommandEvent& event)
{
IniFile ini;
ini.Load("Debugger.ini");
ini.Load(DEBUGGER_CONFIG_FILE);
LogManager::m_LogSettings->bResolve = m_options->IsChecked(0);
LogManager::m_LogSettings->bWriteMaster = m_options->IsChecked(1);
ini.Set("LogWindow", "ResolveSymbols", m_options->IsChecked(0));
ini.Set("LogWindow", "WriteMaster", m_options->IsChecked(1));
ini.Save("Debugger.ini");
ini.Save(DEBUGGER_CONFIG_FILE);
if (Core::GetState() != Core::CORE_UNINITIALIZED) UpdateLog();
}
@ -265,7 +265,7 @@ void CLogWindow::OnLogCheck(wxCommandEvent& event)
}
IniFile ini;
ini.Load("Debugger.ini");
ini.Load(DEBUGGER_CONFIG_FILE);
int v = LogManager::m_LogSettings->m_iVerbosity;
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++)
@ -278,7 +278,7 @@ void CLogWindow::OnLogCheck(wxCommandEvent& event)
ini.Set("LogManager", LogManager::m_Log[i + 100*v]->m_szShortName, Enabled);
}
ini.Save("Debugger.ini");
ini.Save(DEBUGGER_CONFIG_FILE);
m_bCheckDirty = true;
if (Core::GetState() != Core::CORE_UNINITIALIZED) UpdateLog();
@ -296,9 +296,9 @@ void CLogWindow::OnRadioChange(wxCommandEvent& event)
// save it
LogManager::m_LogSettings->m_iVerbosity = v;
IniFile ini;
ini.Load("Debugger.ini");
ini.Load(DEBUGGER_CONFIG_FILE);
ini.Set("LogWindow", "Verbosity", v);
ini.Save("Debugger.ini");
ini.Save(DEBUGGER_CONFIG_FILE);
// This check is because we allow this to be changed before a game has been loaded so
// that the boxes do not exist yet