mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 17:19:44 -06:00
Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -86,7 +86,7 @@ CDebugger::CDebugger(wxWindow *parent, wxWindowID id, const wxString &title,
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// load ini...
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IniFile file;
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file.Load("Debugger.ini");
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file.Load(DEBUGGER_CONFIG_FILE);
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this->Load(file);
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}
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@ -94,9 +94,9 @@ CDebugger::~CDebugger()
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{
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// empty
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IniFile file;
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file.Load("Debugger.ini");
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file.Load(DEBUGGER_CONFIG_FILE);
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this->Save(file);
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file.Save("Debugger.ini");
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file.Save(DEBUGGER_CONFIG_FILE);
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}
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void CDebugger::Save(IniFile& _IniFile) const
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@ -426,9 +426,9 @@ void CDebugger::OnClose(wxCloseEvent& /*event*/)
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{
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// save the window position when we hide the window to
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IniFile file;
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file.Load("Debugger.ini");
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file.Load(DEBUGGER_CONFIG_FILE);
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this->Save(file);
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file.Save("Debugger.ini");
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file.Save(DEBUGGER_CONFIG_FILE);
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EndModal(0);
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@ -235,14 +235,14 @@ void DSP_Initialize(DSPInitialize _dspInitialize)
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g_dsp.irq_request = dspi_req_dsp_irq;
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gdsp_reset();
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if (!gdsp_load_rom((char *)"data\\dsp_rom.bin"))
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if (!gdsp_load_rom((char *)DSP_ROM_FILE))
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{
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bCanWork = false;
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PanicAlert("No DSP ROM");
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ErrorLog("Cannot load DSP ROM\n");
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}
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if (!gdsp_load_coef((char *)"data\\dsp_coef.bin"))
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if (!gdsp_load_coef((char *)DSP_COEF_FILE))
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{
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bCanWork = false;
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PanicAlert("No DSP COEF");
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Plugin_PadSimple"
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ProjectGUID="{9A183B48-ECC2-4121-876A-9B3793686073}"
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RootNamespace="Plugin_PadSimple"
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@ -758,6 +758,10 @@
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RelativePath="..\..\PluginSpecs\pluginspecs_pad.h"
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>
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</File>
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<File
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RelativePath=".\Src\SConscript"
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>
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</File>
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<File
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RelativePath=".\Src\stdafx.cpp"
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>
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@ -628,7 +628,7 @@ void LoadConfig()
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};
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#endif
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IniFile file;
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file.Load("pad.ini");
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file.Load(FULL_CONFIG_DIR "pad.ini");
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for(int i = 0; i < 4; i++)
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{
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@ -658,7 +658,7 @@ void LoadConfig()
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void SaveConfig()
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{
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IniFile file;
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file.Load("pad.ini");
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file.Load(FULL_CONFIG_DIR "pad.ini");
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for(int i = 0; i < 4; i++)
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{
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@ -676,7 +676,7 @@ void SaveConfig()
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file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
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}
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}
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file.Save("pad.ini");
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file.Save(FULL_CONFIG_DIR "pad.ini");
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}
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@ -27,7 +27,7 @@ Config::Config()
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void Config::Load()
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{
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IniFile iniFile;
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iniFile.Load("gfx_dx9.ini");
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iniFile.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0);
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iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0);
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@ -56,7 +56,7 @@ void Config::Load()
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void Config::Save()
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{
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IniFile iniFile;
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iniFile.Load("gfx_dx9.ini");
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iniFile.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
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iniFile.Set("Hardware", "Adapter", iAdapter);
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iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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@ -78,5 +78,5 @@ void Config::Save()
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
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iniFile.Save("gfx_dx9.ini");
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iniFile.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
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}
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@ -31,7 +31,7 @@ void Config::Load()
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load("gfx_opengl.ini");
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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// get resolution
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iniFile.Get("Hardware", "WindowedRes", &temp, 0);
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@ -82,7 +82,7 @@ void Config::Load()
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void Config::Save()
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{
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IniFile iniFile;
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iniFile.Load("gfx_opengl.ini");
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iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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@ -110,5 +110,5 @@ void Config::Save()
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iniFile.Set("Hacks", "EFBToTextureDisable", bEBFToTextureDisable);
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iniFile.Save("gfx_opengl.ini");
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iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
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}
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@ -56,7 +56,7 @@ CDebugger::CDebugger(wxWindow *parent, wxWindowID id, const wxString &title,
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// load ini...
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IniFile file;
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file.Load("Debugger.ini");
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file.Load(DEBUGGER_CONFIG_FILE);
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this->Load(file);
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}
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@ -64,9 +64,9 @@ CDebugger::~CDebugger()
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{
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// empty
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IniFile file;
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file.Load("Debugger.ini");
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file.Load(DEBUGGER_CONFIG_FILE);
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this->Save(file);
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file.Save("Debugger.ini");
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file.Save(DEBUGGER_CONFIG_FILE);
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}
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void CDebugger::Save(IniFile& _IniFile) const
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@ -276,9 +276,9 @@ void CDebugger::OnClose(wxCloseEvent& /*event*/)
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{
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// save the window position when we hide the window to
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IniFile file;
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file.Load("Debugger.ini");
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file.Load(DEBUGGER_CONFIG_FILE);
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this->Save(file);
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file.Save("Debugger.ini");
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file.Save(DEBUGGER_CONFIG_FILE);
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EndModal(0); // it seems like this works for Show() to, not just ShowModal();
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@ -218,7 +218,7 @@ namespace EmuWindow
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// started so we have to use an ini file setting here
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bool bVideoWindow = false;
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IniFile ini;
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ini.Load("Debugger.ini");
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ini.Load(DEBUGGER_CONFIG_FILE);
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ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
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if(bVideoWindow) DoDllDebugger();
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}
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Plugin_Wiimote"
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ProjectGUID="{8D612734-FAA5-4B8A-804F-4DEA2367D495}"
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RootNamespace="Plugin_Wiimote_Test"
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@ -537,6 +537,10 @@
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RelativePath=".\Src\main.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\SConscript"
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>
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</File>
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<File
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RelativePath=".\Src\wiimote_emu.cpp"
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>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Plugin_nJoy_SDL"
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ProjectGUID="{521498BE-6089-4780-8223-E67C22F4E068}"
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RootNamespace="Plugin_nJoy_SDL"
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@ -540,6 +540,10 @@
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RelativePath=".\readme.txt"
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>
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</File>
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<File
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RelativePath=".\Src\SConscript"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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