Migration to the new dir struct (in code only!, no deletion of old dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman
2008-11-12 04:54:17 +00:00
parent 8c7d7a6c36
commit f7cb34f1e0
30 changed files with 218 additions and 126 deletions

View File

@ -31,7 +31,7 @@ void Config::Load()
{
std::string temp;
IniFile iniFile;
iniFile.Load("gfx_opengl.ini");
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
// get resolution
iniFile.Get("Hardware", "WindowedRes", &temp, 0);
@ -82,7 +82,7 @@ void Config::Load()
void Config::Save()
{
IniFile iniFile;
iniFile.Load("gfx_opengl.ini");
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
iniFile.Set("Hardware", "Fullscreen", bFullscreen);
@ -110,5 +110,5 @@ void Config::Save()
iniFile.Set("Hacks", "EFBToTextureDisable", bEBFToTextureDisable);
iniFile.Save("gfx_opengl.ini");
iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
}

View File

@ -56,7 +56,7 @@ CDebugger::CDebugger(wxWindow *parent, wxWindowID id, const wxString &title,
// load ini...
IniFile file;
file.Load("Debugger.ini");
file.Load(DEBUGGER_CONFIG_FILE);
this->Load(file);
}
@ -64,9 +64,9 @@ CDebugger::~CDebugger()
{
// empty
IniFile file;
file.Load("Debugger.ini");
file.Load(DEBUGGER_CONFIG_FILE);
this->Save(file);
file.Save("Debugger.ini");
file.Save(DEBUGGER_CONFIG_FILE);
}
void CDebugger::Save(IniFile& _IniFile) const
@ -276,9 +276,9 @@ void CDebugger::OnClose(wxCloseEvent& /*event*/)
{
// save the window position when we hide the window to
IniFile file;
file.Load("Debugger.ini");
file.Load(DEBUGGER_CONFIG_FILE);
this->Save(file);
file.Save("Debugger.ini");
file.Save(DEBUGGER_CONFIG_FILE);
EndModal(0); // it seems like this works for Show() to, not just ShowModal();

View File

@ -218,7 +218,7 @@ namespace EmuWindow
// started so we have to use an ini file setting here
bool bVideoWindow = false;
IniFile ini;
ini.Load("Debugger.ini");
ini.Load(DEBUGGER_CONFIG_FILE);
ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
if(bVideoWindow) DoDllDebugger();
}