D3D9: Offset vertices used to copy textures by 0.5.

I __think__ this is the actually correct way to do it, but not sure. Someone please have a look at this...
Not sure if this changes anything anyway, since we're using scissor rects to clip this stuff anyway... Maybe the screen edges weren't cleaned properly before though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7063 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-02-04 18:15:14 +00:00
parent 1339c06d6e
commit f7d757b46e
3 changed files with 23 additions and 18 deletions

View File

@ -82,8 +82,8 @@ namespace D3D
IDirect3DPixelShader9 *PShader,
IDirect3DVertexShader9 *Vshader,
float Gamma = 1.0f);
void drawClearQuad(u32 Color, float z, IDirect3DPixelShader9 *PShader, IDirect3DVertexShader9 *Vshader);
void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2);
void drawClearQuad(int DestWidth, int DestHeight, u32 Color, float z, IDirect3DPixelShader9 *PShader, IDirect3DVertexShader9 *Vshader);
void drawColorQuad(int DestWidth, int DestHeight, u32 Color, float x1, float y1, float x2, float y2);
void SaveRenderStates();
void RestoreRenderStates();