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VideoCommon: skip the texture dump if the texture is using a custom texture, regardless of whether or not it is loaded yet
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@ -351,7 +351,7 @@ private:
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CreateTextureEntry(const TextureCreationInfo& creation_info, const TextureInfo& texture_info,
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int safety_color_sample_size,
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std::vector<std::shared_ptr<VideoCommon::CustomTextureData>> assets_data,
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bool custom_arbitrary_mipmaps);
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bool custom_arbitrary_mipmaps, bool skip_texture_dump);
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RcTcacheEntry GetXFBFromCache(u32 address, u32 width, u32 height, u32 stride);
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