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VertexShaderGen: Remove the need for an extra UID.
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@ -43,8 +43,7 @@ struct vertex_shader_uid_data
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u32 texMtxInfo_n_projection : 16; // Stored separately to guarantee that the texMtxInfo struct is
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// 8 bits wide
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u32 ssaa : 1;
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u32 vertex_depth : 1;
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u32 pad : 14;
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u32 pad : 15;
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struct
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{
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