Added speed hack engine (way to make block take more cycles). Added example speed hack for Metroid Prime 2 PAL. (Speedhacking is only useful on games with really stupid idle loops, like the Metroids).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1271 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-11-23 12:59:10 +00:00
parent e2345ba340
commit f87c709aa9
6 changed files with 84 additions and 29 deletions

View File

@ -51,21 +51,22 @@ Section::Section(const Section& other)
lines = other.lines;
}
const Section* IniFile::GetSection(const char* sectionName) const
{
for (std::vector<Section>::const_iterator iter = sections.begin(); iter != sections.end(); ++iter)
if (!strcmp(iter->name.c_str(), sectionName))
return (&(*iter));
return 0;
}
Section* IniFile::GetSection(const char* sectionName)
{
for (std::vector<Section>::iterator iter = sections.begin(); iter != sections.end(); ++iter)
{
if (!strcmp(iter->name.c_str(), sectionName))
{
return(&(*iter));
}
}
return(0);
return (&(*iter));
return 0;
}
Section* IniFile::GetOrCreateSection(const char* sectionName)
{
Section* section = GetSection(sectionName);
@ -102,7 +103,7 @@ bool IniFile::DeleteSection(const char* sectionName)
}
void IniFile::ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut, std::string* commentOut)
void IniFile::ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut, std::string* commentOut) const
{
// allow many types of commenting
// These MUST be signed! Do not change to size_t
@ -390,9 +391,9 @@ bool IniFile::Save(const char* filename)
}
bool IniFile::GetKeys(const char* sectionName, std::vector<std::string>& keys)
bool IniFile::GetKeys(const char* sectionName, std::vector<std::string>& keys) const
{
Section* section = GetSection(sectionName);
const Section* section = GetSection(sectionName);
if (!section)
{
@ -412,9 +413,9 @@ bool IniFile::GetKeys(const char* sectionName, std::vector<std::string>& keys)
}
bool IniFile::GetLines(const char* sectionName, std::vector<std::string>& lines)
bool IniFile::GetLines(const char* sectionName, std::vector<std::string>& lines) const
{
Section* section = GetSection(sectionName);
const Section* section = GetSection(sectionName);
if (!section)
return false;

View File

@ -64,20 +64,21 @@ public:
bool Get(const char* sectionName, const char* key, bool* value, bool defaultValue = false);
bool Get(const char* sectionName, const char* key, std::vector<std::string>& values);
bool GetKeys(const char* sectionName, std::vector<std::string>& keys);
bool GetLines(const char* sectionName, std::vector<std::string>& lines);
bool GetKeys(const char* sectionName, std::vector<std::string>& keys) const;
bool GetLines(const char* sectionName, std::vector<std::string>& lines) const;
bool DeleteKey(const char* sectionName, const char* key);
bool DeleteSection(const char* sectionName);
void SortSections();
void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut, std::string* commentOut);
void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut, std::string* commentOut) const;
std::string* GetLine(Section* section, const char* key, std::string* valueOut, std::string* commentOut);
private:
std::vector<Section>sections;
const Section* GetSection(const char* section) const;
Section* GetSection(const char* section);
Section* GetOrCreateSection(const char* section);
std::string* GetLine(const char* section, const char* key);