diff --git a/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp b/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp index 5cb449b00d..b5e45a16c0 100644 --- a/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp +++ b/Source/Core/VideoBackends/OGL/GLExtensions/GLExtensions.cpp @@ -1536,6 +1536,12 @@ const GLFunc gl_function_array[] = GLFUNC_REQUIRES(glDrawRangeElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"), GLFUNC_REQUIRES(glMultiDrawElementsBaseVertex, "GL_ARB_draw_elements_base_vertex"), + // EXT_draw_elements_base_vertex + GLFUNC_SUFFIX(glDrawElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex !GL_ARB_draw_elements_base_vertex"), + GLFUNC_SUFFIX(glDrawElementsInstancedBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex VERSION_GLES3 !GL_ARB_draw_elements_base_vertex"), + GLFUNC_SUFFIX(glDrawRangeElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex VERSION_GLES3 !GL_ARB_draw_elements_base_vertex"), + GLFUNC_SUFFIX(glMultiDrawElementsBaseVertex, EXT, "GL_EXT_draw_elements_base_vertex GL_EXT_multi_draw_arrays !GL_ARB_draw_elements_base_vertex"), + // ARB_sample_shading GLFUNC_REQUIRES(glMinSampleShadingARB, "GL_ARB_sample_shading"), diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 502b7d31af..3d21b6891c 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -475,7 +475,8 @@ Renderer::Renderer() g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary"); g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory"); g_ogl_config.bSupportsGLSync = GLExtensions::Supports("GL_ARB_sync"); - g_ogl_config.bSupportsGLBaseVertex = GLExtensions::Supports("GL_ARB_draw_elements_base_vertex"); + g_ogl_config.bSupportsGLBaseVertex = GLExtensions::Supports("GL_ARB_draw_elements_base_vertex") || + GLExtensions::Supports("GL_EXT_draw_elements_base_vertex"); g_ogl_config.bSupportsGLBufferStorage = GLExtensions::Supports("GL_ARB_buffer_storage"); g_ogl_config.bSupportsMSAA = GLExtensions::Supports("GL_ARB_texture_multisample"); g_ogl_config.bSupportSampleShading = GLExtensions::Supports("GL_ARB_sample_shading");