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VertexShaderManager: Rename projection hack variables
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@ -10,8 +10,9 @@
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#include "VideoCommon/ConstantManager.h"
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class PointerWrap;
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struct ProjectionHackConfig;
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void UpdateProjectionHack(int iParams[], std::string sParams[]);
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void UpdateProjectionHack(const ProjectionHackConfig& config);
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// The non-API dependent parts.
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class VertexShaderManager
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