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Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
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@ -327,7 +327,7 @@ void Renderer::WaitForGPUIdle()
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D3D::context->Flush();
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}
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc)
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void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc)
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{
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if (g_ActiveConfig.stereo_mode != StereoMode::Nvidia3DVision)
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return ::Renderer::RenderXFBToScreen(texture, rc);
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@ -67,7 +67,8 @@ public:
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void Flush() override;
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void WaitForGPUIdle() override;
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void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc) override;
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void RenderXFBToScreen(const AbstractTexture* texture,
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const MathUtil::Rectangle<int>& rc) override;
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void OnConfigChanged(u32 bits) override;
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private:
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