Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle

This commit is contained in:
Stenzek
2019-04-16 00:47:46 +10:00
parent 6ea43235d5
commit f8c1ba409c
27 changed files with 106 additions and 124 deletions

View File

@ -134,11 +134,12 @@ public:
void Flush() override;
void WaitForGPUIdle() override;
void RenderXFBToScreen(const AbstractTexture* texture, const EFBRectangle& rc) override;
void RenderXFBToScreen(const AbstractTexture* texture,
const MathUtil::Rectangle<int>& rc) override;
void OnConfigChanged(u32 bits) override;
void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable,
u32 color, u32 z) override;
void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
bool zEnable, u32 color, u32 z) override;
std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler() override;