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Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support.
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committed by
Sonicadvance1

parent
ddd4360d6d
commit
f8d0c28e53
@ -301,10 +301,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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glViewport(0, 0, virtual_width, virtual_height);
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if(g_ActiveConfig.bUseGLSL)
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{
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ProgramShaderCache::SetBothShaders((srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram(), 0);
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PixelShaderCache::SetPSSampler("samp0", 0);
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}
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else
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PixelShaderCache::SetCurrentShader((srcFormat == PIXELFMT_Z24) ? PixelShaderCache::GetDepthMatrixProgram() : PixelShaderCache::GetColorMatrixProgram());
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PixelShaderManager::SetColorMatrix(colmat); // set transformation
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