Set Sampler values at program make time instead of every frame. Fix an issue when The user had UBO support but not Binding support.

This commit is contained in:
Ryan Houdek
2011-12-17 01:06:55 -06:00
committed by Sonicadvance1
parent ddd4360d6d
commit f8d0c28e53
6 changed files with 79 additions and 176 deletions

View File

@ -314,8 +314,6 @@ void EncodeToRamUsingShader(GLuint srcTexture, const TargetRectangle& sourceRc,
}
GL_REPORT_ERRORD();
if(g_ActiveConfig.bUseGLSL)
PixelShaderCache::SetPSSampler("samp0", 0);
glViewport(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight);