Rename the poorly named {Read,Write}BigEData to Copy{From,To}Emu -

and change argument order to match memcpy.

Oh, and fix a lulzy buffer overflow in IOS emulation while I'm at it.
This commit is contained in:
comex
2014-10-17 20:50:15 -04:00
parent 536b8d6695
commit f8dfb2ec90
9 changed files with 35 additions and 36 deletions

View File

@ -184,8 +184,8 @@ bool CBoot::Load_BS2(const std::string& _rBootROMFilename)
// Run the descrambler over the encrypted section containing BS1/BS2
CEXIIPL::Descrambler((u8*)data.data()+0x100, 0x1AFE00);
Memory::WriteBigEData((const u8*)data.data() + 0x100, 0x81200000, 0x700);
Memory::WriteBigEData((const u8*)data.data() + 0x820, 0x81300000, 0x1AFE00);
Memory::CopyToEmu(0x81200000, data.data() + 0x100, 0x700);
Memory::CopyToEmu(0x81300000, data.data() + 0x820, 0x1AFE00);
PC = 0x81200000;
return true;
}
@ -428,8 +428,7 @@ bool CBoot::BootUp()
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
{
HLE::Patch(0x80001800, "HBReload");
const u8 stubstr[] = { 'S', 'T', 'U', 'B', 'H', 'A', 'X', 'X' };
Memory::WriteBigEData(stubstr, 0x80001804, 8);
Memory::CopyToEmu(0x80001804, "STUBHAXX", 8);
}
// Not part of the binary itself, but either we or Gecko OS might insert

View File

@ -226,7 +226,7 @@ bool CBoot::SetupWiiMemory(IVolume::ECountry country)
return false;
}
// Write the 256 byte setting.txt to memory.
Memory::WriteBigEData(gen.GetData(), 0x3800, SettingsHandler::SETTINGS_SIZE);
Memory::CopyToEmu(0x3800, gen.GetData(), SettingsHandler::SETTINGS_SIZE);
}
INFO_LOG(BOOT, "Setup Wii Memory...");