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Rename the poorly named {Read,Write}BigEData to Copy{From,To}Emu -
and change argument order to match memcpy. Oh, and fix a lulzy buffer overflow in IOS emulation while I'm at it.
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@ -90,7 +90,7 @@ static bool InstallCodeHandler()
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}
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// Install code handler
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Memory::WriteBigEData((const u8*)data.data(), INSTALLER_BASE_ADDRESS, data.length());
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Memory::CopyToEmu(INSTALLER_BASE_ADDRESS, data.data(), data.length());
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// Patch the code handler to the system starting up
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for (unsigned int h = 0; h < data.length(); h += 4)
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