Potential fix for full screen GL in Windows, and fixes for both Linux and Mac

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@102 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2008-07-30 06:10:34 +00:00
parent 3e479c7c8f
commit f95619e509
4 changed files with 8 additions and 8 deletions

View File

@ -37,7 +37,7 @@ enum EDiscType
DISC_TYPE_WII_CONTAINER,
DISC_TYPE_GC
};
#ifndef WIN32
#ifndef _WIN32
struct SPartition
{
u64 Offset;
@ -156,7 +156,7 @@ IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, int _VolumeType)
u32 numPartitions = Reader.Read32(0x40000);
u64 PartitionsOffset = (u64)Reader.Read32(0x40004) << 2;
#ifdef WIN32
#ifdef _WIN32
struct SPartition
{
u64 Offset;
@ -164,7 +164,7 @@ IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, int _VolumeType)
};
#endif
std::vector<SPartition>PartitionsVec;
// read all partitions
for (u32 i = 0; i < numPartitions; i++)
{