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Potential fix for full screen GL in Windows, and fixes for both Linux and Mac
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@102 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -37,7 +37,7 @@ enum EDiscType
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DISC_TYPE_WII_CONTAINER,
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DISC_TYPE_GC
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};
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#ifndef WIN32
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#ifndef _WIN32
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struct SPartition
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{
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u64 Offset;
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@ -156,7 +156,7 @@ IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, int _VolumeType)
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u32 numPartitions = Reader.Read32(0x40000);
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u64 PartitionsOffset = (u64)Reader.Read32(0x40004) << 2;
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#ifdef WIN32
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#ifdef _WIN32
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struct SPartition
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{
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u64 Offset;
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@ -164,7 +164,7 @@ IVolume* CreateVolumeFromCryptedWiiImage(IBlobReader& _rReader, int _VolumeType)
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};
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#endif
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std::vector<SPartition>PartitionsVec;
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// read all partitions
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for (u32 i = 0; i < numPartitions; i++)
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{
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