- Enabled Half press for shoulder buttons
- Added a option to select controller type
- Normal controllers should use the default joystick
- Some joysticks dont have a real hat (POV) but fake this with buttons.
In this case Joystick (no hat) should be selected.
After this is selected, four new buttons will appear for the d-pad.
- Next version will probably include keyboard support.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@60 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Laurence Muller
2008-07-23 00:49:20 +00:00
parent a3bae5f132
commit f9582bef30
6 changed files with 227 additions and 40 deletions

View File

@ -205,26 +205,31 @@ void PAD_GetStatus(BYTE _numPAD, SPADStatus* _pPADStatus)
if ((sub_stick_x < deadzone2) || (sub_stick_x > deadzone)) _pPADStatus->substickX += sub_stick_x;
if ((sub_stick_y < deadzone2) || (sub_stick_y > deadzone)) _pPADStatus->substickY += sub_stick_y;
int triggervalue = 255;
if (joystate[_numPAD].halfpress)
triggervalue = 100;
// Set buttons
if (joystate[_numPAD].buttons[CTL_L_SHOULDER])
{
_pPADStatus->button|=PAD_TRIGGER_L;
_pPADStatus->triggerLeft = 255; // Perhaps support halfpress/pressure
_pPADStatus->triggerLeft = triggervalue;
}
if (joystate[_numPAD].buttons[CTL_R_SHOULDER])
{
_pPADStatus->button|=PAD_TRIGGER_R;
_pPADStatus->triggerRight = 255; // Perhaps support halfpress/pressure
_pPADStatus->triggerRight = triggervalue;
}
if (joystate[_numPAD].buttons[CTL_A_BUTTON])
{
_pPADStatus->button|=PAD_BUTTON_A;
_pPADStatus->analogA = 255; // Perhaps support halfpress/pressure
_pPADStatus->analogA = 255; // Perhaps support pressure?
}
if (joystate[_numPAD].buttons[CTL_B_BUTTON])
{
_pPADStatus->button|=PAD_BUTTON_B;
_pPADStatus->analogB = 255; // Perhaps support halfpress/pressure
_pPADStatus->analogB = 255; // Perhaps support pressure?
}
if (joystate[_numPAD].buttons[CTL_X_BUTTON]) _pPADStatus->button|=PAD_BUTTON_X;
if (joystate[_numPAD].buttons[CTL_Y_BUTTON]) _pPADStatus->button|=PAD_BUTTON_Y;
@ -232,11 +237,25 @@ void PAD_GetStatus(BYTE _numPAD, SPADStatus* _pPADStatus)
if (joystate[_numPAD].buttons[CTL_START]) _pPADStatus->button|=PAD_BUTTON_START;
// Set D-pad
if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_UP || joystate[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP;
if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_LEFT || joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT;
if(joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN || joystate[_numPAD].dpad == SDL_HAT_DOWN || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_DOWN;
if(joystate[_numPAD].dpad == SDL_HAT_RIGHTUP || joystate[_numPAD].dpad == SDL_HAT_RIGHT || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_RIGHT;
if(joysticks[_numPAD].controllertype == CTL_TYPE_JOYSTICK)
{
if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_UP || joystate[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP;
if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_LEFT || joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT;
if(joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN || joystate[_numPAD].dpad == SDL_HAT_DOWN || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_DOWN;
if(joystate[_numPAD].dpad == SDL_HAT_RIGHTUP || joystate[_numPAD].dpad == SDL_HAT_RIGHT || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_RIGHT;
}
else
{
if(joystate[_numPAD].dpad2[CTL_D_PAD_UP])
_pPADStatus->button|=PAD_BUTTON_UP;
if(joystate[_numPAD].dpad2[CTL_D_PAD_DOWN])
_pPADStatus->button|=PAD_BUTTON_DOWN;
if(joystate[_numPAD].dpad2[CTL_D_PAD_LEFT])
_pPADStatus->button|=PAD_BUTTON_LEFT;
if(joystate[_numPAD].dpad2[CTL_D_PAD_RIGHT])
_pPADStatus->button|=PAD_BUTTON_RIGHT;
}
_pPADStatus->err = PAD_ERR_NONE;
}
@ -299,7 +318,17 @@ void GetJoyState(int controller)
joystate[controller].buttons[CTL_Z_TRIGGER] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_Z_TRIGGER]);
joystate[controller].buttons[CTL_START] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].buttons[CTL_START]);
joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad);
joystate[controller].halfpress = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].halfpress);
if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad);
else
{
joystate[controller].dpad2[CTL_D_PAD_UP] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_UP]);
joystate[controller].dpad2[CTL_D_PAD_DOWN] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_DOWN]);
joystate[controller].dpad2[CTL_D_PAD_LEFT] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_LEFT]);
joystate[controller].dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].dpad2[CTL_D_PAD_RIGHT]);
}
}
// Search attached devices
@ -399,7 +428,7 @@ void DEBUG_QUIT()
void SaveConfig()
{
IniFile file;
file.Load("nJoy");
file.Load("nJoy.ini");
for (int i=0; i<4; i++)
{
@ -415,6 +444,10 @@ void SaveConfig()
file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
file.Set(SectionName, "dpad", joysticks[i].dpad);
file.Set(SectionName, "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]);
file.Set(SectionName, "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]);
file.Set(SectionName, "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]);
file.Set(SectionName, "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]);
file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]);
file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]);
file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]);
@ -423,9 +456,10 @@ void SaveConfig()
file.Set(SectionName, "deadzone", joysticks[i].deadzone);
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
file.Set(SectionName, "joy_id", joysticks[i].ID);
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
}
file.Save("nJoy");
file.Save("nJoy.ini");
}
// Load settings from file
@ -433,7 +467,7 @@ void SaveConfig()
void LoadConfig()
{
IniFile file;
file.Load("nJoy");
file.Load("nJoy.ini");
for (int i=0; i<4; i++)
{
@ -449,13 +483,18 @@ void LoadConfig()
file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9);
file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
file.Get(SectionName, "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0);
file.Get(SectionName, "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0);
file.Get(SectionName, "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0);
file.Get(SectionName, "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0);
file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);
file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);
file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);
file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 0);
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
}
}