warnings and code formatting

This commit is contained in:
Jordan Cristiano
2013-11-13 04:03:46 -05:00
parent 038ffea369
commit f96e9e1ae4
10 changed files with 37 additions and 21 deletions

View File

@ -316,8 +316,10 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
for (int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
{
out.Write("VARYIN float3 uv%d_2;\n", i);
}
out.Write("VARYIN float4 clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
@ -392,9 +394,13 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.Write("float4 colors_1 = colors_12;\n");
// compute window position if needed because binding semantic WPOS is not widely supported
// Let's set up attributes
if(numTexgen)
for (int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
if (numTexgen)
{
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
{
out.Write("float3 uv%d = uv%d_2;\n", i, i);
}
}
out.Write("float4 clipPos = clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{