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warnings and code formatting
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@ -84,7 +84,7 @@ void PixelShaderManager::SetConstants(u32 components)
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// they are the coefficients from the center to the border of the screen
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// so to simplify I use the hi coefficient as K in the shader taking 256 as the scale
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constants.fog[2][0] = ScreenSpaceCenter;
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constants.fog[2][1] = Renderer::EFBToScaledX((int)(2.0f * xfregs.viewport.wd));
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constants.fog[2][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfregs.viewport.wd));
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constants.fog[2][2] = bpmem.fogRange.K[4].HI / 256.0f;
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}
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else
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@ -263,8 +263,8 @@ void PixelShaderManager::SetZTextureTypeChanged()
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void PixelShaderManager::SetTexCoordChanged(u8 texmapid)
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{
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TCoordInfo& tc = bpmem.texcoords[texmapid];
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constants.texdims[texmapid][2] = tc.s.scale_minus_1 + 1;
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constants.texdims[texmapid][3] = tc.t.scale_minus_1 + 1;
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constants.texdims[texmapid][2] = (float)(tc.s.scale_minus_1 + 1);
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constants.texdims[texmapid][3] = (float)(tc.t.scale_minus_1 + 1);
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dirty = true;
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}
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@ -283,7 +283,7 @@ void PixelShaderManager::SetFogParamChanged()
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constants.fog[1][0] = bpmem.fog.a.GetA();
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constants.fog[1][1] = (float)bpmem.fog.b_magnitude / 0xFFFFFF;
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constants.fog[1][2] = bpmem.fog.c_proj_fsel.GetC();
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constants.fog[1][3] = 1 << bpmem.fog.b_shift;
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constants.fog[1][3] = (float)(1 << bpmem.fog.b_shift);
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}
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else
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{
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