warnings and code formatting

This commit is contained in:
Jordan Cristiano
2013-11-13 04:03:46 -05:00
parent 038ffea369
commit f96e9e1ae4
10 changed files with 37 additions and 21 deletions

View File

@ -130,9 +130,13 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
}
// Let's set up attributes
for (int i = 0; i < 8; ++i)
for (size_t i = 0; i < 8; ++i)
{
if (i < xfregs.numTexGen.numTexGens)
{
out.Write("VARYOUT float3 uv%d_2;\n", i);
}
}
out.Write("VARYOUT float4 clipPos_2;\n");
if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
out.Write("VARYOUT float4 Normal_2;\n");