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warnings and code formatting
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@ -130,9 +130,13 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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}
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// Let's set up attributes
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for (int i = 0; i < 8; ++i)
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for (size_t i = 0; i < 8; ++i)
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{
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if (i < xfregs.numTexGen.numTexGens)
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{
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out.Write("VARYOUT float3 uv%d_2;\n", i);
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}
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}
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out.Write("VARYOUT float4 clipPos_2;\n");
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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out.Write("VARYOUT float4 Normal_2;\n");
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