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Implement ArmFPURoundMode.cpp
Fixes https://bugs.dolphin-emu.org/issues/12388. Might also fix other games that have problems with float/paired instructions in JitArm64, but I haven't tested any.
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78
Source/Core/Common/ArmFPURoundMode.cpp
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78
Source/Core/Common/ArmFPURoundMode.cpp
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// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/CommonTypes.h"
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#include "Common/FPURoundMode.h"
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#ifdef _MSC_VER
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#include <intrin.h>
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#endif
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static u64 GetFPCR()
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{
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#ifdef _MSC_VER
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return _ReadStatusReg(ARM64_FPCR);
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#else
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u64 fpcr;
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__asm__ __volatile__("mrs %0, fpcr" : "=r"(fpcr));
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return fpcr;
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#endif
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}
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static void SetFPCR(u64 fpcr)
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{
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#ifdef _MSC_VER
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_WriteStatusReg(ARM64_FPCR, fpcr);
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#else
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__asm__ __volatile__("msr fpcr, %0" : : "ri"(fpcr));
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#endif
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}
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namespace FPURoundMode
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{
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static const u64 default_fpcr = GetFPCR();
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static u64 saved_fpcr = default_fpcr;
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void SetRoundMode(int mode)
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{
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// We don't need to do anything here since SetSIMDMode is always called after calling this
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}
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void SetPrecisionMode(PrecisionMode mode)
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{
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}
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void SetSIMDMode(int rounding_mode, bool non_ieee_mode)
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{
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// Flush-To-Zero (non-IEEE mode: denormal outputs are set to +/- 0)
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constexpr u32 FZ = 1 << 24;
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// lookup table for FPSCR.RN-to-FPCR.RMode translation
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constexpr u32 rounding_mode_table[] = {
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(0 << 22), // nearest
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(3 << 22), // zero
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(1 << 22), // +inf
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(2 << 22), // -inf
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};
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const u64 base = default_fpcr & ~(0b111 << 22);
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SetFPCR(base | rounding_mode_table[rounding_mode] | (non_ieee_mode ? FZ : 0));
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}
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void SaveSIMDState()
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{
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saved_fpcr = GetFPCR();
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}
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void LoadSIMDState()
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{
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SetFPCR(saved_fpcr);
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}
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void LoadDefaultSIMDState()
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{
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SetFPCR(default_fpcr);
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}
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} // namespace FPURoundMode
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