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Implement ArmFPURoundMode.cpp
Fixes https://bugs.dolphin-emu.org/issues/12388. Might also fix other games that have problems with float/paired instructions in JitArm64, but I haven't tested any.
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@ -13,7 +13,7 @@
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<ItemGroup>
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<ClCompile Include="Common\Arm64Emitter.cpp" />
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<ClCompile Include="Common\ArmCPUDetect.cpp" />
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<ClCompile Include="Common\GenericFPURoundMode.cpp" />
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<ClCompile Include="Common\ArmFPURoundMode.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\Jit_Util.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\Jit.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\JitArm64_BackPatch.cpp" />
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