VideoCommon/CommandProcessor: Pass system instance through constructor

Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
This commit is contained in:
Lioncache
2023-12-20 08:40:38 -05:00
parent 70b7a59456
commit f97b2d472a
8 changed files with 170 additions and 174 deletions

View File

@ -160,24 +160,26 @@ u32 GetPhysicalAddressMask();
class CommandProcessorManager
{
public:
void Init(Core::System& system);
explicit CommandProcessorManager(Core::System& system);
void Init();
void DoState(PointerWrap& p);
void RegisterMMIO(Core::System& system, MMIO::Mapping* mmio, u32 base);
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
void SetCPStatusFromGPU(Core::System& system);
void SetCPStatusFromCPU(Core::System& system);
void GatherPipeBursted(Core::System& system);
void UpdateInterrupts(Core::System& system, u64 userdata);
void UpdateInterruptsFromVideoBackend(Core::System& system, u64 userdata);
void SetCPStatusFromGPU();
void SetCPStatusFromCPU();
void GatherPipeBursted();
void UpdateInterrupts(u64 userdata);
void UpdateInterruptsFromVideoBackend(u64 userdata);
bool IsInterruptWaiting() const;
void SetCpClearRegister();
void SetCpControlRegister(Core::System& system);
void SetCpStatusRegister(Core::System& system);
void SetCpControlRegister();
void SetCpStatusRegister();
void HandleUnknownOpcode(Core::System& system, u8 cmd_byte, const u8* buffer, bool preprocess);
void HandleUnknownOpcode(u8 cmd_byte, const u8* buffer, bool preprocess);
// This one is shared between gfx thread and emulator thread.
// It is only used by the Fifo and by the CommandProcessor.
@ -203,6 +205,8 @@ private:
Common::Flag m_interrupt_waiting;
bool m_is_fifo_error_seen = false;
Core::System& m_system;
};
} // namespace CommandProcessor