VideoCommon/CommandProcessor: Pass system instance through constructor

Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
This commit is contained in:
Lioncache
2023-12-20 08:40:38 -05:00
parent 70b7a59456
commit f97b2d472a
8 changed files with 170 additions and 174 deletions

View File

@ -316,7 +316,7 @@ void FifoManager::RunGpuLoop()
{
auto& command_processor = m_system.GetCommandProcessor();
auto& fifo = command_processor.GetFifo();
command_processor.SetCPStatusFromGPU(m_system);
command_processor.SetCPStatusFromGPU();
// check if we are able to run this buffer
while (!command_processor.IsInterruptWaiting() &&
@ -356,7 +356,7 @@ void FifoManager::RunGpuLoop()
std::memory_order_relaxed);
}
command_processor.SetCPStatusFromGPU(m_system);
command_processor.SetCPStatusFromGPU();
if (m_config_sync_gpu)
{
@ -484,7 +484,7 @@ int FifoManager::RunGpuOnCpu(int ticks)
fifo.CPReadWriteDistance.fetch_sub(GPFifo::GATHER_PIPE_SIZE, std::memory_order_relaxed);
}
command_processor.SetCPStatusFromGPU(m_system);
command_processor.SetCPStatusFromGPU();
if (reset_simd_state)
{