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OGL: Re-implement async shader compiling
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@ -70,6 +70,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsDynamicSamplerIndexing = false;
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g_Config.backend_info.bSupportsBPTCTextures = false;
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g_Config.backend_info.bSupportsFramebufferFetch = false;
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g_Config.backend_info.bSupportsBackgroundCompiling = true;
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IDXGIFactory2* factory;
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IDXGIAdapter* ad;
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