OGL: Re-implement async shader compiling

This commit is contained in:
Stenzek
2018-02-25 17:56:09 +10:00
parent dec0c3bce8
commit f9c829c7f7
16 changed files with 136 additions and 33 deletions

View File

@ -139,6 +139,8 @@ public:
void DispatchComputeShader(const AbstractShader* shader, const void* uniforms, u32 uniforms_size,
u32 groups_x, u32 groups_y, u32 groups_z) override;
std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler() override;
private:
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
const TargetRectangle& targetPixelRc, const void* data);