OGL: Re-implement async shader compiling

This commit is contained in:
Stenzek
2018-02-25 17:56:09 +10:00
parent dec0c3bce8
commit f9c829c7f7
16 changed files with 136 additions and 33 deletions

View File

@ -73,6 +73,7 @@ void VideoSoftware::InitBackendInfo()
g_Config.backend_info.bSupportsBPTCTextures = false;
g_Config.backend_info.bSupportsCopyToVram = false;
g_Config.backend_info.bSupportsFramebufferFetch = false;
g_Config.backend_info.bSupportsBackgroundCompiling = false;
// aamodes
g_Config.backend_info.AAModes = {1};