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OGL: Re-implement async shader compiling
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@ -252,8 +252,10 @@ enum Bug
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// the negated value to a temporary variable then using that in the bitwise op.
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BUG_BROKEN_BITWISE_OP_NEGATION,
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// Bug: Shaders are recompiled on the main thread after being previously compiled on
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// a worker thread on Mesa i965.
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// BUG: The GPU shader code appears to be context-specific on Mesa/i965.
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// This means that if we compiled the ubershaders asynchronously, they will be recompiled
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// on the main thread the first time they are used, causing stutter. For now, disable
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// asynchronous compilation on Mesa i965.
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// Started version: -1
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// Ended Version: -1
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BUG_SHARED_CONTEXT_SHADER_COMPILATION,
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