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OGL: Re-implement async shader compiling
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@ -28,6 +28,7 @@
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#include "Common/Flag.h"
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#include "Common/MathUtil.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/AsyncShaderCompiler.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/RenderState.h"
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@ -189,6 +190,8 @@ public:
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void ResizeSurface(int new_width, int new_height);
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bool UseVertexDepthRange() const;
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virtual std::unique_ptr<VideoCommon::AsyncShaderCompiler> CreateAsyncShaderCompiler();
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virtual void Shutdown();
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// Drawing utility shaders.
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