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OGL: Re-implement async shader compiling
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@ -187,8 +187,7 @@ static u32 GetNumAutoShaderCompilerThreads()
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u32 VideoConfig::GetShaderCompilerThreads() const
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{
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// videocommon shader cache is currently broken on OGL, needs multiple contexts.
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if (backend_info.api_type == APIType::OpenGL)
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if (!backend_info.bSupportsBackgroundCompiling)
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return 0;
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if (iShaderCompilerThreads >= 0)
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@ -199,8 +198,7 @@ u32 VideoConfig::GetShaderCompilerThreads() const
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u32 VideoConfig::GetShaderPrecompilerThreads() const
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{
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// videocommon shader cache is currently broken on OGL, needs multiple contexts.
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if (backend_info.api_type == APIType::OpenGL)
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if (!backend_info.bSupportsBackgroundCompiling)
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return 0;
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if (iShaderPrecompilerThreads >= 0)
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