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OGL: Re-implement async shader compiling
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@ -227,6 +227,7 @@ struct VideoConfig final
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bool bSupportsDynamicSamplerIndexing; // Needed by UberShaders, so must stay in VideoCommon
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bool bSupportsBPTCTextures;
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bool bSupportsFramebufferFetch; // Used as an alternative to dual-source blend on GLES
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bool bSupportsBackgroundCompiling;
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} backend_info;
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// Utility
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