OGL: Re-implement async shader compiling

This commit is contained in:
Stenzek
2018-02-25 17:56:09 +10:00
parent dec0c3bce8
commit f9c829c7f7
16 changed files with 136 additions and 33 deletions

View File

@ -227,6 +227,7 @@ struct VideoConfig final
bool bSupportsDynamicSamplerIndexing; // Needed by UberShaders, so must stay in VideoCommon
bool bSupportsBPTCTextures;
bool bSupportsFramebufferFetch; // Used as an alternative to dual-source blend on GLES
bool bSupportsBackgroundCompiling;
} backend_info;
// Utility