Use CoreParameter's game INI functions in more places

This commit is contained in:
JosJuice
2015-02-07 21:27:26 +01:00
parent e186104960
commit f9d6c17c08
7 changed files with 51 additions and 51 deletions

View File

@ -126,10 +126,7 @@ GameFile::GameFile(const QString& fileName)
if (m_valid)
{
IniFile ini;
ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_unique_id.toStdString() + ".ini");
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_unique_id.toStdString() + ".ini", true);
IniFile ini = SCoreStartupParameter::LoadGameIni(m_unique_id.toStdString(), m_revision);
std::string issues_temp;
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);