Use CoreParameter's game INI functions in more places

This commit is contained in:
JosJuice
2015-02-07 21:27:26 +01:00
parent e186104960
commit f9d6c17c08
7 changed files with 51 additions and 51 deletions

View File

@ -121,13 +121,9 @@ GameListItem::GameListItem(const std::string& _rFileName)
if (IsValid())
{
IniFile ini;
ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini");
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true);
IniFile::Section* emu_state = ini.GetOrCreateSection("EmuState");
emu_state->Get("EmulationStateId", &m_emu_state);
emu_state->Get("EmulationIssues", &m_issues);
IniFile ini = SCoreStartupParameter::LoadGameIni(m_UniqueID, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
}
if (!m_pImage.empty())