mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
Use CoreParameter's game INI functions in more places
This commit is contained in:
@ -121,13 +121,9 @@ GameListItem::GameListItem(const std::string& _rFileName)
|
||||
|
||||
if (IsValid())
|
||||
{
|
||||
IniFile ini;
|
||||
ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini");
|
||||
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true);
|
||||
|
||||
IniFile::Section* emu_state = ini.GetOrCreateSection("EmuState");
|
||||
emu_state->Get("EmulationStateId", &m_emu_state);
|
||||
emu_state->Get("EmulationIssues", &m_issues);
|
||||
IniFile ini = SCoreStartupParameter::LoadGameIni(m_UniqueID, m_Revision);
|
||||
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
|
||||
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues);
|
||||
}
|
||||
|
||||
if (!m_pImage.empty())
|
||||
|
Reference in New Issue
Block a user