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Use CoreParameter's game INI functions in more places
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@ -163,11 +163,9 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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}
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}
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// Load game ini
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// Is it really necessary to use GetTitleID in case GetUniqueID fails?
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std::string _iniFilename = OpenISO->GetUniqueID();
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std::string _iniFilenameRevisionSpecific = _iniFilename + "r" + std::to_string(OpenISO->GetRevision());
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if (!_iniFilename.length())
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if (_iniFilename.empty())
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{
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u8 title_id[8];
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if (OpenISO->GetTitleID(title_id))
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@ -176,13 +174,11 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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}
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}
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// Load game INIs
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GameIniFileDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilename + ".ini";
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std::string GameIniFileDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilenameRevisionSpecific + ".ini";
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GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + _iniFilename + ".ini";
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GameIniDefault.Load(GameIniFileDefault);
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GameIniDefault.Load(GameIniFileDefaultRevisionSpecific, true);
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GameIniLocal.Load(GameIniFileLocal);
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GameIniDefault = SCoreStartupParameter::LoadDefaultGameIni(_iniFilename, OpenISO->GetRevision());
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GameIniLocal = SCoreStartupParameter::LoadLocalGameIni(_iniFilename, OpenISO->GetRevision());
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// Setup GUI
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OpenGameListItem = new GameListItem(fileName);
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