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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Add Discord presence ioctlv to /dev/dolphin
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@ -189,12 +189,27 @@ void Init()
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handlers.ready = HandleDiscordReady;
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handlers.joinRequest = HandleDiscordJoinRequest;
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handlers.joinGame = HandleDiscordJoin;
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// The number is the client ID for Dolphin, it's used for images and the application name
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Discord_Initialize("455712169795780630", &handlers, 1, nullptr);
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Discord_Initialize(DEFAULT_CLIENT_ID.c_str(), &handlers, 1, nullptr);
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UpdateDiscordPresence();
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#endif
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}
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void UpdateClientID(const std::string& new_client)
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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return;
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s_using_custom_client = new_client.empty() || new_client.compare(DEFAULT_CLIENT_ID) != 0;
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Shutdown();
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if (s_using_custom_client)
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Discord_Initialize(new_client.c_str(), nullptr, 0, nullptr);
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else // if initialising dolphin's client ID, make sure to restore event handlers
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Init();
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#endif
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}
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void CallPendingCallbacks()
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{
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#ifdef USE_DISCORD_PRESENCE
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@ -213,6 +228,39 @@ void InitNetPlayFunctionality(Handler& handler)
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#endif
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}
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bool UpdateDiscordPresenceRaw(const std::string& details, const std::string& state,
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const std::string& large_image_key,
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const std::string& large_image_text,
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const std::string& small_image_key,
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const std::string& small_image_text, const int64_t start_timestamp,
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const int64_t end_timestamp, const int party_size,
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const int party_max)
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{
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#ifdef USE_DISCORD_PRESENCE
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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return false;
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// only /dev/dolphin sets this, don't let homebrew change official client ID raw presence
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if (!s_using_custom_client)
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return false;
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DiscordRichPresence discord_presence = {};
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discord_presence.details = details.c_str();
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discord_presence.state = state.c_str();
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discord_presence.largeImageKey = large_image_key.c_str();
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discord_presence.largeImageText = large_image_text.c_str();
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discord_presence.smallImageKey = small_image_key.c_str();
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discord_presence.smallImageText = small_image_text.c_str();
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discord_presence.startTimestamp = start_timestamp;
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discord_presence.endTimestamp = end_timestamp;
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discord_presence.partySize = party_size;
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discord_presence.partyMax = party_max;
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Discord_UpdatePresence(&discord_presence);
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return true;
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#endif
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}
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void UpdateDiscordPresence(int party_size, SecretType type, const std::string& secret,
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const std::string& current_game)
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{
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@ -220,6 +268,10 @@ void UpdateDiscordPresence(int party_size, SecretType type, const std::string& s
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if (!Config::Get(Config::MAIN_USE_DISCORD_PRESENCE))
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return;
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// reset the client ID if running homebrew has changed it
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if (s_using_custom_client)
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UpdateClientID(DEFAULT_CLIENT_ID);
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const std::string& title =
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current_game.empty() ? SConfig::GetInstance().GetTitleDescription() : current_game;
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std::string game_artwork = ArtworkForGameId(SConfig::GetInstance().GetGameID());
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