Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6802 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
xsacha
2011-01-10 13:14:56 +00:00
parent f49efa8868
commit f9e4e73e42
4 changed files with 78 additions and 10 deletions

View File

@ -22,10 +22,6 @@
#include "VertexManagerBase.h"
#include "CPUDetect.h"
#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
#include <tmmintrin.h>
#endif
extern float posScale;
extern TVtxAttr *pVtxAttr;