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Have our OpenGL/ES context creation be less stupid.
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@ -10,9 +10,12 @@ protected:
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// Window dimensions.
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u32 s_backbuffer_width;
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u32 s_backbuffer_height;
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u32 s_opengl_mode;
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public:
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virtual void Swap() {}
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virtual void UpdateFPSDisplay(const char *Text) {}
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virtual void SetMode(u32 mode) { s_opengl_mode = mode; }
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virtual bool Create(void *&window_handle) { return true; }
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virtual bool MakeCurrent() { return true; }
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virtual bool ClearCurrent() { return true; }
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